iPhone Game Development
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iPhone Game Development : Developing 2D and 3D Games in Objective-C

3.26 (15 ratings by Goodreads)
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Description

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. "iPhone Game Development" details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode; How to create a robust, scalable framework for a game; Considerations for adapting the iPhone interface to games; 2D and 3D graphics; Animation and integrating with a physics engine; Music and audio effects; Menus and controls; and, Publishing to the AppStore.
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Product details

  • Paperback | 255 pages
  • 178 x 232 x 13.97mm | 335.66g
  • Sebastopol, United States
  • English
  • 0596159854
  • 9780596159856
  • 378,244

Table of contents

Inhaltsverzeichnis
Chapter 1 Introduction to the iPhone
Apple Developer Account and Downloading the SDK
Loading Devices
Objective-C Primer
Conclusion
Chapter 2 Game Engine Anatomy
Application Framework
Game State Manager
Graphics Engine
Conclusion
Chapter 3 The Framework
Game State Management The App Delegate
Event Handling
The Resource Manager
The Render Engine
The Sound Engine
The Data Store
The Skeleton Application
Conclusion
Chapter 4 2D Game Engine
Game Design
Tile Engine
Animation
Physics
Level 1 Implementation
Level 2 Implementation
Level 3 Implementation
Level 4 Implementation
Game State Serialization
Conclusion
Chapter 5 3D Games
GLESGameState3D Class
3D Game Design
Implementation
Conclusion
Chapter 6 Considerations for Game Design
Resource Management
User Input Design
Networking
Third-Party Code
App Store
Conclusion
Appendix References
Code Reference
Physics Libraries
Middleware
Open Source Games
Colophon
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About Paul Zirkle

Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California. Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
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Rating details

15 ratings
3.26 out of 5 stars
5 27% (4)
4 20% (3)
3 20% (3)
2 20% (3)
1 13% (2)
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