iPad Application Development For Dummies

iPad Application Development For Dummies

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Create apps for the hottest device on the market - the iPad! iPad application development is the new gold rush - iPad sales are booming and new apps are arriving daily. Whether you're a serious programmer new to the iPad or a beginner who wants to get started in app development, this easy-to-follow guide will help you join the party. It begins with the basics about the SDK and becoming a registered Apple developer, looks at how an iPad application runs, and takes you through actually creating two applications step by step.* The iPad is the hottest-selling device on the market, and the demand for cool iPad apps remains huge* This guide is perfect for beginners who want to get started developing iPad apps as well as professional programmers new to the iPad SDK* Explains how to download and use the iPad SDK and how iPad programming differs from iPhone programming* Tells how to create a great user experience and explains nib files, views, view controllers, interface objects, gesture recognizers, and much, much more Turn your ideas into lucrative iPad apps with the great advice in iPad Application Development For Dummies, 2nd Edition!
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
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Product details

  • Paperback | 552 pages
  • 189 x 234 x 31mm | 810g
  • John Wiley & Sons Ltd
  • Chichester, United Kingdom
  • English
  • Revised
  • 2nd Revised edition
  • 0470920505
  • 9780470920503
  • 1,015,138

Back cover copy

Turn your incredible ideas into impressive iPad apps with help from this informative guide!Ready to join the iPad developer ranks? Now you can -- even if you've never developed an app for a mobile device. If you know just a bit about object-oriented programming, Neal and Tony will help you do the rest, walking you through the iPad app development process in language you can understand. All you'll need is an Intel-based Mac, your iPad, your imagination, and this book to get started today!Plan your app -- understand what makes a great iPad appand how to create a terrific user experience Handle the administrative stuff -- download the SDK, registeras a developer, and follow all the rules for submitting your appto the App Store Explore app anatomy -- get acquainted with the frameworks that structure an app and the app lifecycle Build on that framework -- put together a sample app using Interface Builder and get comfortable with the tools Get serious -- learn to build an app with major functionalityand take full advantage of the iPad's capabilities Open the book and find: What makes a killer iPad appSecrets for creating a super user experienceHow to market and spread the word about your app Rules you must follow to avoid App Store rejectionTips for working with the SDKWhat design patterns are and how to use themAdvice on testing and debugging your appHow to maximize the iPad's unique featuresLearn to: Download the SDK and start using Apple's developer toolsIncorporate the latest iPad and iOSfeatures into your app designsTake advantage of iPad's full functionality to create a good user experiencePrint from your application usingAirPrint
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Table of contents

Introduction. Part I: Planning the Killer App. Chapter 1: What Makes a Killer iPad App. Chapter 2: Creating a Compelling User Experience. Chapter 3: The App Store Is Not Enough. Part II: Becoming a Real Developer. Chapter 4: Enlisting in the Developer Corps. Chapter 5: Getting to Know the SDK. Chapter 6: Death, Taxes, and iPad Provisioning. Part III: Understanding How Apps Work. Chapter 7: Looking Behind the Screen. Chapter 8: Understanding How an App Runs. Part IV: Building DeepThoughts. Chapter 9: Building the User Interface. Chapter 10: Animating the View. Chapter 11: Adding User Settings and Gestures. Chapter 12: Getting the Bugs Out. Part V: Building an Industrial-Strength Application. Chapter 13: Designing Your Application. Chapter 14: Working with Split View Controllers and the Master View. Chapter 15: Finding Your Way. Chapter 16: Adding the Stuff. Chapter 17: Printing from Your iPad App. Chapter 18: Providing Content in the Master View. Chapter 19: Enhancing the User Experience. Part VI: The Part of Tens. Chapter 20: Ten Tips on iPad App Design. Chapter 21: Ten Ways to Be a Happy Developer. Index.
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About Neal Goldstein

Neal Goldstein is a master at making cutting-edge technology practical. He was an early pioneer of object-oriented programming and enjoysrock-star status among mobile developers. Tony Bove has written more than two dozen books, including all editions of iPod touch For Dummies and iPod & iTunes For Dummies.
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