ZBrush Creature Design

ZBrush Creature Design : Creating Dynamic Concept Imagery for Film and Games

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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. * Guides you through artistic concepts to visualize your creature * Walks you through the process of conceptualizing a creature in ZBrush * Details techniques for using Photoshop to refine your design * Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.show more

Product details

  • Paperback | 384 pages
  • 200.66 x 251.46 x 22.86mm | 1,061.4g
  • John Wiley & Sons Inc
  • New York, United States
  • English
  • 1. Auflage
  • Illustrations (chiefly col.)
  • 1118024338
  • 9781118024331
  • 272,118

About Scott Spencer

Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.show more

Back cover copy

Design Your Concepts in Live 3D Still sketching ideas on paper? Start brainstorming with ZBrush, and you can design and sculpt your best ideas in dazzling 3D. In this unique, projects-based book, veteran 3D artist and author Scott Spencer shows you how to conceptualize for games, films, and toys using ZBrush to sculpt and paint in 3D and Adobe Photoshop(R) to finish. You'll create four distinct creatures while polishing your 3D painting, sculpting, rendering, and 3D printing skills, as well as reviewing the basics of design, form, color, and composition. Learn professional techniques that enable you to create not only your own provocative 3D concepts, but also concepts for studio-scripted creatures that can be handed off, complete with 3D design assets, to studio production teams for further development. This is how many studios and concept artists operate today. Review the basics of form, gesture, balance, proportion, and color Recognize key terms--character vs. creature, thumbnails vs. maquettes, and others Work from a brief--a director's written description of a character--and create a unique design in 3D Hone your design skills by creating an alien, a bio-mechanical hybrid, a mystic, and a forest spirit Learn how to select and add skin tones, fur patterns, and environmental effects Master the latest techniques for sculpting a character for 3D printing to create a finished physical model of your character design Leverage the power of ZBrush and Photoshop for designing in today's fast, budget-driven development pipelines Use high-quality references to create fantasy characters grounded in reality Combine the power of ZBrush and Photoshop to create dynamic character concept imagery Learn expert techniques for creating detailed creature designs The accompanying DVD includes all the files you need to complete the projects in the book, along with helpful videos to drive home concepts.show more

Table of contents

Introduction xvii Chapter 1 ZBrush as a Character Design Tool 1 Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27 Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53 Chapter 4 Posing the Interdimensional Traveler 89 Chapter 5 Painting the Interdimensional Traveler 111 Chapter 6 A Biomechanical Character 147 Chapter 7 Sculpting a Mermaid Character with Dynamesh 175 Chapter 8 Sculpting the Forest Spirit 203 Chapter 9 Painting the Forest Spirit 243 Chapter 10 Rendering the Enforcer 285 Chapter 11 ZBrush for Digital 3-D Printing 311 Appendix About the Companion DVD 341 Index 345show more

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