Women in Game Development

Women in Game Development : Breaking the Glass Level-Cap

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Description

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.
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Product details

  • Paperback | 224 pages
  • 152 x 229 x 15.24mm | 340g
  • CRC Press
  • London, United Kingdom
  • English
  • 37 Illustrations, black and white
  • 113894792X
  • 9781138947924
  • 1,112,099

Table of contents

Chapter 1 Introduction





Chapter 2 Brenda Romero





Chapter 3 Rebecca Ann Heineman





Chapter 4 From the Beginning





Chapter 5 Judy Tyrer





Chapter 6 Brianna Wu





Chapter 7 Karisma Williams





Chapter 8 It Starts in the Classroom: Women and Computer Science





Chapter 9 Jane Ng





Chapter 10 Kimberly Unger





Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists





Chapter 12 Laralyn McWilliams





Chapter 13 Elizabeth LaPensee





Chapter 14 Elizabeth Sampat





Chapter 15 Erin Hoffman-John





Chapter 16 Don't Girls Hate Combat?: Variety in Game Design





Chapter 17 Jennifer Brandes Hepler





Chapter 18 Sheri Graner Ray





Chapter 19 Write What You Know: How Female Writers Expand a Game's Audience





Chapter 20 Megan Gaiser





Chapter 21 Kari Toyama





Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway?





Chapter 23 Katie Postma





Chapter 24 Donna Prior





Chapter 25 "Just a CM...": Why Community Management Is Judged So Harshly





Chapter 26 Sheri Rubin





Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results





Chapter 28 Leigh Alexander





Chapter 29 Mattie Brice





Chapter 30 Anita Sarkeesian and Laura Hudson





Chapter 31 Conclusion





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About Jennifer Brandes Hepler

Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. After two years as the lead writer on Disruptor Beam's Game of Thrones Ascent, Jennifer is now working on serious games for Kognito Interactive, using game dialogue to teach empathy and communication skills. Jennifer has spoken on gender and game writing at GDC, Games For Change, Geek Girl Con, and EA University.
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Rating details

7 ratings
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4 29% (2)
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