Wizards of the Game
Mercer may seem like your average eighth-grader, but every day during study hall, he rolls the dice and conquers the world in Wizards of the Warrior World, a fantasy role- playing game. In the game, Mercer is Shath?dra, sixth-level Warrior-Mage, fighting to survive and gain wealth and power. Mercer lives for the excitement of the game, until one day when reality becomes even stranger than fantasy. When a group of religious fanatics protest the game for its simulated use of magic, the press picks up on the story, and Mercer finds himself being stalked by four real-life wizards who are desperate for his help. With his life suddenly in danger, role-playing takes on a whole new meaning for Mercer Dickensen.
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- Paperback | 166 pages
- 127 x 195.6 x 12.7mm | 136.08g
- 07 Oct 2004
- Puffin Books
- New York, NY, United States
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The tale moves along briskly to a rousing, twisty finish. Gamers and general light comedy fans will love it. ("Kirkus Reviews")
About David Lubar
David Lubar is the author of many popular novels for young readers, including Hidden Talents. He has also published many short stories in young adult anthologies. He lives in Pennsylvania.