Virtual Reality : Applications and Explorations
"Virtual Reality: Applications and Explorations" collects original essays that examine a broad range of practical applications of virtual reality, from entertainment and architectural design to teleconferencing and computer-supported co-operative work. Researchers at the forefront of work in this area explain the capabilities of some present systems and outline the even more compelling possibilities they envision. The book includes original essays, including contributions by some of the leading researchers in the field.
- Hardback | 320 pages
- 177.8 x 238.76 x 25.4mm | 635.03g
- 01 Oct 1993
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- Illustrations (some col.)
Table of contents
Part 1 Softwhere in Computer Science: T. Erickson, Artificial Realities as Data Visualization Environments: Problems and Prospects. A. Wexelblat, The Reality of Co-operation: Virtual Reality and CSCW. W.K. Fairchild, Information Management Using Virtual Reality Based Visualizations. Part 2 Softwhere in the Arts: S. Moulthrop, Writing Cyberspace: Literacy in the Age of Simulacra. B. Gardner, The Creator's Toolbox. S. It'vshynski and VJ Vincent, Full Body, Unencumbered Immersion in Virtual Worlds. Part 3 Softwhere in the World: M. Krueger, An Easy Entry Artificial Reality M. McGreevy, Virtual Reality and Planetary Exploration. W. Bricken and C.M. Byrne, Summer Students in Virtual Reality: A Pilot Study on Educational Applications of Virtual Reality. C. Grantham, Visualization of Information Flows: Virtual Reality as an Organizational Modelling Technique.