Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design

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Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and more

Product details

  • Hardback | 594 pages
  • 154.94 x 231.14 x 15.24mm | 430.91g
  • Oxford University Press Inc
  • New York, United States
  • English
  • numerous halftones, line figures, and tables
  • 0195075552
  • 9780195075557

Review quote

.... the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The value of this book is that it shows how a particular area has been applied to virtual environments. It also introduces the reader to other technology areas. This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further. Computing Reviews The chapters are well researched and well written. The organization and the content of this book make it a sound contribution to those in the VR community. Endeavourshow more

Back cover copy

This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from such disciplines as psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses on ways in which virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities, bringing the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and pointing to promising avenues for future development. The first section introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing their origins and elements. The second part focuses on current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, this will be the seminal text on the subject for years to more

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