VRML : Bringing Virtual Reality to the Internet
This work explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. It contains coverage of OpenGL Graphics standards, fundamentals and libraries and provides numerous VRML applications as examples as well as VRML browsers. Tutorials on graphic techniques from polygon edges to rasterization are included. The CD-ROM includes currently available applications for viewing and examples that show how to create your own applications.
- Mixed media product | 656 pages
- 188 x 230 x 28mm | 1,026g
- 01 May 1996
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
Table of contents
Identifying the future - overview of VR technology; VR on the Internet; VRML visions; OpenGL; Open Inventor Object-oriented 3D toolkit; CAVEview - Mosaic-based VR; In-Line graphics surrogate travel; external graphics surrogate travel; A MOO-based collaborative hypermedia system for WWW; Cyber-space; implementing the future - VR based 3D graphics languages; open inventor; virtual reality modelling language; OpenGL Graphics System; results and future directions - proposed VRML systems; VRML concepts; the design of the OpenGL Graphics Interface; the OpenGL Graphics Interface; virtual behaviour engines; VRML applications; other VR research.