Undaunted: Reinforcements

Undaunted: Reinforcements : Expansion to the Board Game Geek Award-Winning WWII Deckbuilding Game

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Description

In North Africa, the Long Range Desert Group are a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, US forces brace against a German counterattack, determined to maintain their foothold in the region. The fighting is intense and the outcome hangs on a knife-edge. With everything at stake, you desperately need reinforcements!

Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have only one or the other, you'll be able to play Undaunted for the first time in a four-player mode, or test your mettle in a solo mode by David Turczi and David Digby.

Requires a copy of Undaunted: Normandy or Undaunted: North Africa to play.
Ages: 14+
Players: 1/2/4
Playing Time: 45-60 minutes
Contents: 59 cards, 150 oversized solo cards, tokens, two scenario booklets

For exclusive new content, news, updates and information about errata please visit the Osprey website!
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Product details

  • Game
  • 190 x 275 x 114.05mm | 1,503g
  • Osprey Games
  • New York, United Kingdom
  • English
  • Illustrations, unspecified
  • 147284730X
  • 9781472847300
  • 18,704

About David Thompson

David Thompson began designing games in 2014, after moving to England and meeting the Cambridge-based chapter of Playtest UK. His first published design was Armageddon, followed by Orc-lympics, Pavlov's House, Warchest, Castle Itter, and Switch & Signal. He now lives in Dayton, Ohio with his wife, two daughters,and son.

Trevor Benjamin lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include Dice Heist, Light & Dark, Cafe Fatal, Orc-lympics, Warchest, and Rolling Bandits.

Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including Stop Thief!, Kaiju Crush, and Battle Line.

David Turczi is a prolific UK-based game designer, most well known for the BGG top 50 hit Anachrony. Additional designs include Kitchen Rush, Dice Settlers, Rome and Roll, and solo modes for various other designers' games, including Teotihuacan and Cerebria.

David Digby is a designer, developer, and rulebook editor based in Colchester in the UK. He has a particular enthusiasm for solo game design, and has created solo modes for Chocolate Factory, Romen n Roll, Eternal Palace, Swatch, and Tinners Trail. Outside of gaming, David works as a technical manager in theatre, plays golf, and coaches youth cricket for his region.
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