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Undaunted: North Africa : Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game
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Description
The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre.
Ages: 14+
Players: 2
Playing Time: 45-60 minutes
Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet
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Ages: 14+
Players: 2
Playing Time: 45-60 minutes
Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet
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Product details
- Game
- 190 x 275 x 78.74mm | 1,236g
- 09 Jul 2020
- Bloomsbury Publishing PLC
- Osprey Games
- New York, United Kingdom
- English
- Illustrations, unspecified
- 1472837312
- 9781472837318
- 10,680
Review quote
It's a marvellous success of a game * No Pun Included * I give it one of my highest recommendations, this is fantastic! -- Tom Vasel * The Dice Tower * Undaunted: North Africa is unafraid to keep experimenting, building on what made Normandy memorable while adding an essential new chapter to what's quickly becoming one of the finest tabletop series in years -- Matt Jarvis * Dicebreaker * Everything you loved about Undaunted: Normandy is here, with polish, and a sprinkle of novel new features -- Christopher Eggett * Tabletop Gaming Magazine * I could not recommend this game enough -- Jim Cohen * boardgame.co.uk * Great variety of scenarios, great production values, crystal-clear rulebook, but most importantly a really solid game * Marco Omnigamer * Great game, cannot recommend it more. 100% recommendation from The Discriminating Gamer is buy it! * The Discriminating Gamer * The Undaunted system has proven once again to be an excellent new take on card-based wargame mechanics -- Joe Robinson * Wargamer *
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About David Thompson
David Thompson was born in Savannah, Georgia. He grew up playing Dungeons& Dragons and other roleplaying games, but turned his attention to Eurogames and Wargames in the 2000s. He began designing games in 2014, after moving to England and meeting the Cambridge-based chapter of Playtest UK. His first published design was Armageddon, followed by Orc-lympics, Pavlov's House, Warchest, Castle Itter, and Switch & Signal. He now lives in Dayton, Ohio with his wife, two daughters,and son.
Trevor Benjamin was born and raised in New Brunswick, Canada but has spent his entire adult life living abroad. He has taught English and Mathematics in China and Taiwan,and studied and taught Linguistics in Germany, Belgium, and the Netherlands. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include Dice Heist, Light & Dark, Cafe Fatal, Orc-lympics, Warchest, and Rolling Bandits.
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including Stop Thief!, Kaiju Crush, and Battle Line.
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Trevor Benjamin was born and raised in New Brunswick, Canada but has spent his entire adult life living abroad. He has taught English and Mathematics in China and Taiwan,and studied and taught Linguistics in Germany, Belgium, and the Netherlands. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include Dice Heist, Light & Dark, Cafe Fatal, Orc-lympics, Warchest, and Rolling Bandits.
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including Stop Thief!, Kaiju Crush, and Battle Line.
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