Touch in Virtual Environments

Touch in Virtual Environments : Haptics and the Design of Interactive Systems

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Description

Haptic interface is becoming an increasingly important component of immersive systems (multimedia). Haptics refers to the modality of touch and the sensation of shape and texture an observer feels when exploring a virtual object. Contributors to this volume represent the full range of haptics research, from system control hardware through interface design, compression and capture of data, to human factors and applications.
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Product details

  • Hardback | 304 pages
  • 179.8 x 241.8 x 25.9mm | 762.05g
  • Prentice Hall
  • Upper Saddle River, United States
  • English
  • w. figs.
  • 0130650978
  • 9780130650979

Table of contents

Preface. 1. Introduction to Haptics. Haptic Devices. Representative Applications of Haptics. Issues in Haptic Rendering. Human Factors. References.2. Simulation with Contact for Haptic Interaction. Haptic Rendering. Dynamic Motion Models. Contact Space. Impulse Force Resolution. Contact Force Resolution. Combining Haptic and Dynamic Environments. Conclusions. References.3. Stable Control of Haptics. Overview. Control of Haptics using Time Domain Definition of Passivity. Implementation Issue for Stable High Performance Control. Experimental Results. Future Research Challenges. References.4. Hardware for Improved Haptic Interface Performance. Rationale. Background. Enhanced Displacement Measurement Resolution. Torque Ripple Elimination. Conclusion. Appendix. Acknowledgment. References.5. Six-Degrees-of-Freedom Haptic Visualization. Previous Work. Overview. Haptic Rendering of Polygonal Objects. 6-DOF Haptic Visualization of Volumetric Data-sets. System Implementation and Performance. Discussion. Conclusions and Future Work. Acknowledgments. References.6. Lossy Compression of Haptic Data. Haptic Data. Low-Delay Predictive Coding. Model-Based Coding. Experimental Results, Conclusions, and Future Work. Appendix. Acknowledgments. References.7. A Robust System for Haptic Collaboration over the Network. Haptics over a Network. Proposal for a Haptic Communication System. Experiment on QoS Measurement. Conclusion. Acknowledgment. References.8. Haptic Collaboration over the Internet. Virtual Haptic World. Database Synchronization. Local Groups. Conclusions and Future Work. Acknowledgment. References.9. Perceiving Complex Virtual Scenes without Visual Guidance. Number and Size of Areas of Haptic Contact. Complexity of the Rendered Scene. Performance Improvement Through Practice. Simplification of Complex Scenes. Discussion. References.10. Perceiving Texture through a Probe. Models of Roughness Perception from Direct Skin Contact. Roughness Perception Through a Probe. Psychophysical Research on Roughness Perception Through a Probe. Conclusions and Future Directions. References.11. Haptic and Auditory Display in Multimodal Information Systems. Related Literature. Experiment I. Experiment II. Future Research. References.12. Detection Thresholds for Small Haptic Effects. Methods. Results. Discussion. Acknowledgment. References.13. Haptic Interfaces to Real and Virtual Surgical Environments. Haptic Interfacing to Real and Virtual Surgical Environments. The UC Berkeley/UC San Francisco Robotic Telesurgical System. The Training Simulator for Minimally Invasive Surgery. Conclusion. Acknowledgments. References.14. Understanding of User Behavior in Immersive Environments. Data Acquisition. Classification Methods. Performance Evaluation. Related Work. Conclusion and Future Work. Acknowledgments. References.15. A Haptic Exhibition of Daguerreotype Cases for USC's Fisher Gallery. Haptics for the Museum. Lost and Found: A Haptic Exhibition for USC's Fisher Gallery. Issues in the Acquisition of Three-Dimensional Objects for Museum Display. Acknowledgments. References.Index. The Editors.
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About Gaurav S. Sukhatme

Margaret McLaughlin is a professor of Communication at the Annenberg School for Communication at the University of Southern California, a Key Investigator at USC's Integrated Media Systems Center, and Principal Investigator for the USC Interactive Art Museum. Joao Hespanha is an assistant professor of Electrical Engineering-Systems and a Key Investigator at USC's Integrated Media Systems Center. He earned his Ph.D. at Yale and has published more than 60 articles on hybrid systems, feedback control, game theory, and haptics.Gaurav Sukhatme is an assistant professor of Computer Science at USC, Associate Director of the Robotics Research Laboratory, and Key Investigator at the Integrated Media Systems Center.
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