Thinking through 3d
- 01 Oct 2000
- Pearson Education (US)
- Upper Saddle River, United States
Table of contents
I. 3D AND ITS PLACE IN THE WORLD. 1. Reflecting Reality. 2. The Physical World. 3. The Biological Side. 4. 3D in the Realms of Media. 5. 3D Applications. II. TOOLS AND TECHNIQUES. 6. The Tools of the Trade. 7. Designing Your World. 8. Techniques for Creating 3D Imagery. 9. Digital Dick and Jane. 10. Integrating 3D with Other Media.