The Compleat Strategyst

The Compleat Strategyst : Being a Primer on the Theory of Games Strategy

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When J.D. Williams wrote this entertaining, witty introduction for the nonscientist, Game Theory was still a somewhat mysterious subject familiar to very few scientists beyond those researchers, like himself, working for the military. Now, over thirty years after its original publication as a Rand Corporation research study, his light-hearted though thoroughly effective primer is the recognized classic introduction to an increasingly applicable discipline. Used by amateurs, professionals, and students throughout the world in the classroom, on the job, and for personal amusement, the book has been through ten printings, and has been translated into at least five languages (including Russian and Japanese).show more

Product details

  • Paperback | 268 pages
  • 134.62 x 213.36 x 15.24mm | 340.19g
  • Dover Publications Inc.
  • New York, United States
  • English
  • Revised
  • Revised edition
  • 0486251012
  • 9780486251011
  • 551,827

Table of contents

PREFACE TO THE REVISED EDITION PREFACE TO THE FIRST EDITION CHAPTER 1. INTRODUCTION   Nature of the Subject   An Historical Theory   Lessons and Parallels   Sectarian Remarks on Method   Players and Persons   The Payoff   Strategies   The Game Matrix   Implicit Assumptions   The Criterion   Example 1. The Campers CHAPTER 2. TWO - STRATEGY GAMES   PART 1: 2 X 2 Games     The Approach     Fluctuations     Saddle-points     Mixed Strategies     The Oddment     Rules for Finding Odds     Value of the Game     Scale Effects     Good Play vs. Poor     Example 2. The Hidden Object     Example 3. The Daiquiris     Example 4. The River Table     Example 5. The Attack-Defense Game     Example 6. The Music Hall Problem     Example 7. The Darkroom     Example 8. The Birthday     Example 9. The Huckster     Example 10. The Squad Car     Summary of 2 X 2 Methods     Exercises 1   PART 2: 2 X m Games     Saddle-points     Dominance     Mixed Strategies     Graphical Solutions     Example 11. The Spellers     Example 12. The Sports Kit     Example 13. The Hi-Fi     Chance Devices     Summary of 2 X m Methods     Exercises 2 CHAPTER 3. THREE - STRATEGY GAMES   PART 1: 3 X 3 Games     Morale-building Discourse     Saddle-points     Dominance     Value of the Game     Three Active Strategies     Games We Wish You'd Never Met     Example 14. Scissors-Paper-Stone     Example 15. The Coal Problem     Example 16. The Heir     Example 17. The Cattle Breeders' Separation     Example 18. The Date     Summary of 3 X 3 Methods     Exercises 3   PART 2: 3 X m Games     Method of Solving     Example 19. The Bass and the Professor     Example 20. The Bedside Manner     Example 21. The Chessers     Summary of 3 X m Methods     Exercises 4 CHAPTER 4. FOUR - STRATEGY GAMES AND LARGER ONES   Solution via Revelation   Saddle-points   Dominance   All-strategies-active   Example 22. The Secondhand Car   Example 23. The Silviculturists   Example 24. Color Poker   Example 25. For Older Children   Example 26. The Process Server   Example 27. The Palm Game   Example 28. The Administrator's Dilemma   Example 29. The Colonel Blotto Problem   Example 30. Morra   Example 31. The Maze   Example 32. Merlin   Summary of 4 X m Methods   Exercises 5 CHAPTER 5. MISCELLANY   Approximations   More on Dominance   Simple Solutions   Multiple Solutions   Exercise 6   On Measurement   Qualitative Payoffs   Example 33. Portia   Example 34. The Lady or the Tiger   Games Played Only Once   Symmetric Games   Linear Programming   Example 35. The Diet   Non-zero-sum Games   Conclusion CHAPTER 6. GENERAL METHOD OF SOLVING GAMES   First Example   Basic Solutions   Second Example   Summary of Pivot Method   How to Check the Work   Control Sums APPENDIX   Table of Random Digits   Solutions to Exercises INDEXshow more

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108 ratings
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