Texturing and Modeling : A Procedural Approach
A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions. The book discusses the design and implementation of noise functions, and contains procedural modelling of gases, hypertextures, mountains and landscapes. Procedures are presented in C code segments or in Renderman shading language. The accompanying disk is suitable for an IBM PC, or is compatible with DOS or Windows.
- Mixed media product | 332 pages
- 195.58 x 231.14 x 27.94mm | 907.18g
- 01 Jan 1994
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- Illustrationssome col.)
Table of contents
Building procedural textures; practical methods for texture design; procedural modelling of gases; animating solid spaces; noise, hypertexture. antialiasing, gesture; a brief introduction to fractals; fractal solid textures; procedural fractal terrains.