A Simple Guide to Flash MX

A Simple Guide to Flash MX

  • Paperback
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Using the popular Simple Guide format, readers will be able to get a complete introduction to Flash MX and its many new exciting features. Aimed at the reader with no, or little, knowledge of web design, this book shows the main features of Flash, in addition to the basics of web design. Flash MX is the new upgrade to Flash 5, and looks to revolutinise the web animation sector.show more

Product details

  • Paperback | 272 pages
  • 147 x 210 x 14mm | 352g
  • Pearson Education (US)
  • Prentice Hall
  • Upper Saddle River, United States
  • 0130458252
  • 9780130458254

Table of contents

Contents list Introduction What is in this book? Conventions and icons About the authors 1 The basics System requirements Installation Vectors vs bitmaps Steaming delivery Getting to know the Flash environment The Timeline The Stage The Toolbar Rulers and Grids 2 Drawing and painting Creating basic shapes and objects The Line tool The Oval tool The Rectangle tool The Pencil The Pen Paining with the Paint Bucket Painting with the Brush tool The Eraser The Ink Bottle 3 Objects Selecting objects Selecting with the Arrow tool Selecting with the Lasso tool Selecting portions Deselecting parts of a selection Repositioning objects Simple editing commands Changing line segments Reshaping filled areas Resizing objects Reorienting objects Aligning objects Grouping objects 4 Type Inserting text Setting type attributes Transforming type Converting type to objects 5 Imported artwork Using imported graphics in Flash Acceptable file formats Importing raster graphics Importing vector-based graphics Importing via the clipboard Converting bitmaps to vector elements Painting with a bitmapped image Using the Magic Wand 6 Layers Creating and deleting layers Using the Layer Properties dialog box Visibility Locking Outline colours Changing a layer's height Changing the type of layer Using the Timeline to control layers Stacking objects on different layers Guide layers Mask layers Paste in Place 7 Symbols and instances Accessing libraries, symbols and instances Creating symbols from graphic objects Creating new symbols without conversion Symbols vs objects Changing an instance in an instant 8 Animation Animation basics Frame types Making a simple animation Smoothing an animation Editing multiple frames Setting the frame rate Motion tweening Tweening colour changes and fading in and out Tweening objects that change size Rotating objects Moving objects along a predefined path Shape tweening Shape tweening multiple objects Using shape hints to improve your morphing Getting shape tweens to move along a path Reversing frames Animated masks Saving animations A note about scenes 9 Interactivity Action types Frame actions Frame labels, comments and anchors Some basic actions Buttons Button states Creating a new button Interactivity with buttons 10 Sound How Flash handles sounds Importing sounds Adding sounds to frames Adding sounds to buttons Sync settings Adding two sounds simultaneously Start sounds Streaming sounds Making simple edits to your sound files 11 More complex interactivity and components Creating a hyperlink Window states E-mailing from within a Flash movie Components Passing variables Expert Mode 12 Publishing your movies Optimising playback Publishing movies for use on the Web Publishing movies as stand-alone Flash player files HTML publishing Displaying alternative images GIF images JPEG and PNG images, and QuickTime movies Projector files Other image formats Printing Printing from a Flash movie Conclusion Indexshow more