Show Me Macromedia Flash MX 2004

Show Me Macromedia Flash MX 2004

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Show Me Macromedia Flash MX offers readers a fast, visual way to learn Flash MX, solve problems, and get work done!

Step-by-step instructions with accompanying visuals requires less time reading and more time learning this popular Web authoring software.
Over 1 million Flash MX users.
New features icon highlights what is new in Flash MX.
Troubleshooting guide is included to help solve common problems.
Show Me Live! software shows you how to perform everyday tasks.
show more

Product details

  • Paperback | 544 pages
  • 203.2 x 226.06 x 20.32mm | 1,020.58g
  • Que Corporation,U.S.
  • Indianapolis, IN, United States
  • English
  • 0789730685
  • 9780789730688

Back cover copy

"Show Me Macromedia Flash MX" offers readers a fast, visual way to learn Flash MX, solve problems, and get work done! " Step-by-step instructions with accompanying visuals requires less time reading and more time learning this popular Web authoring software. Over 1 million Flash MX users. New features icon highlights what is new in Flash MX. Troubleshooting guide is included to help solve common problems. Show Me Live! software shows you how to perform everyday tasks.
show more

Table of contents


Getting Started with Flash MX.

Preparing to Install Flash MX. Installing Flash MX. Launching Flash MX. Viewing the Flash Window. Creating a Project Plan. Building a Flash Project. Creating a New Document. Creating a New Document from a Template. Opening an Existing Document. Opening Sample Documents. Changing Document Properties. Working with Document Windows. Saving a Document. Saving a Document in Different Formats. Getting Help While You Work. Getting Online Support. Closing a Document and Quitting Flash.

Working Within the Flash Environment.

Examining the Flash Window. Using the Timeline. Working with Layers. Viewing Layers. Organizing Layers. Changing Layer Properties. Using Guide Layers. Working with Frames. Working with Scenes. Using the Edit Bar. Using the Toolbar. Using the Main Toolbar. Using the Docking Channel. Working with Panels. Docking and Undocking Panels. Grouping and Ungrouping Panels. Creating a Panel Set. Creating Keyboard Shortcuts. Setting General Preferences. Setting Editing Preferences. Setting Clipboard Preferences. Setting Warning Preferences. Working with Page Setup in Macintosh. Working with Page Setup in Windows. Printing a Document in Macintosh. Printing a Document in Windows.

Creating Graphics.

Changing Drawing Settings. Drawing with the Line Tool. Drawing with the Pencil Tool. Drawing Shapes with the Rectangle and Oval Tools. Using the Polystar Tool. Understanding Selections. Selecting Strokes with the Arrow Tool. Selecting Strokes and Fills with the Arrow Tool. Making Selections with the Lasso Tool. Zooming In and Out with the Magnifying Glass. Moving Around with the Hand Tool. Displaying Rulers. Using Grids and Guides. Modifying Grid and Guide Settings. Using Snap Align. Changing Stroke and Fill Colors. Creating Custom Colors. Editing Strokes with the Ink Bottle. Editing Fills with the Paint Bucket. Editing Strokes and Fills with the Eyedropper. Creating Gradients. Using the Fill Lock. Using Paint Brush Modes. Drawing with the Pen Tool. Drawing Curves with the Pen Tool. Modifying Shapes with the Arrow Tool. Modifying Shapes with the Sub-Selection Tool. Using the Free Transform Tool. Using Transform Options for Shapes. Cutting and Pasting Graphics Between Layers. Working with Graphics on Different Layers. Distributing Graphics to Layers.

Working with Groups, Symbols, and Instances.

Creating Groups. Arranging Multiple Groups. Using the Library. Creating Symbols. Editing in Symbol Mode. Creating Instances. Changing Symbol and Instance Behaviors. Swapping Symbol Instances. Using Graphic Symbols. Using Button Symbols. Enabling and Disabling Buttons. Creating Invisible Buttons. Using Movie Clip Symbols. Breaking Symbols Apart. Modifying Instance Properties. Modifying Instance Color Styles. Using Advanced Color Options.

Working with Text.

Creating Static Text. Changing Font Type, Size, and Color. Modifying Tracking and Kerning. Changing Text Direction and Orientation. Changing Text Alignment. Using Break Apart to Modify Characters. Using Alias Text. Using Font Mapping. Setting Device Fonts Versus Embedded Fonts. Creating Dynamic Text and Input Text. Setting Dynamic Text and Input Text Options. Using Cascading Style Sheets with HTML Text. Checking Spelling. Using Find and Replace.


Understanding Vector and Bitmap Graphics. Examining Import File Formats. Importing PDF, EPS, and Illustrator Files. Importing Bitmaps. Importing Multiple Files. Copying Images from Other Programs. Setting Bitmap Compression. Editing Bitmaps in an Outside Editor. Using Break Apart to Create Fill Patterns. Modifying a Bitmap Fill. Editing a Bitmap with the Magic Wand. Using Trace Bitmap to Create Vector Shapes.

Frame-By-Frame Animation.

Understanding Frame-By-Frame Animation. Creating Keyframes. Converting Frames to Keyframes. Using Frame-Based Versus Span-Based Selection. Clearing Keyframes Versus Removing Frames. Editing Keyframes. Creating a Simple Frame-By-Frame Animation. Playing an Animation. Using Onion Skinning. Modifying Onion Skin Markers. Editing Multiple Frames.

Animating with Motion Tweening.

Understanding Motion Tweening. Creating a Motion Tween. Adjusting Motion Tween Properties. Working with Motion Tweening. Understanding Frame and Instance Properties. Changing the Length of a Tween. Adding and Removing Keyframes from a Motion Tween. Changing the Frame Rate. Reversing Frames. Animating Scale and Rotation Changes. Adding Color Effects to a Tween. Creating a Motion Guide Layer. Animating Along a Motion Guide. Orienting Objects to a Motion Path.

Animating with Shape Tweening.

Using Shape Tweening. Creating a Shape Tween Form. Adding and Removing Keyframes from a Shape Tween. Changing Shape Positions with Shape Tweening. Changing Shape Position and Form Simultaneously. Adjusting Shape Tween Properties. Changing Shape Tweening Color and Alpha Options. Using Shape Hints.

Creating Masks.

Understanding Masks. Creating a Mask Layer. Drawing a Mask. Activating a Mask. Editing a Mask. Removing a Mask. Adding Layers to a Mask. Animating a Mask Layer.

Working with Sounds.

Importing Audio. Using Audio on the Timeline. Loading a Sound from a Shared Library. Using Audio with ActionScript Behaviors. Playing and Stopping Sounds. Stopping All Sounds. Loading a Streaming MP3 File. Syncing Sounds to the Timeline. Looping Sounds. Editing Sounds. Publishing Documents Containing Audio.

Working with Video.

Using the Video Import Wizard. Working with Video on the Timeline. Using Movie Clips with Video Files. Using Video with ActionScript Behaviors. Controlling Video Through Movie Clips. Working with Media Player for Streaming Video. Working with the Media Display Component. Working with the Media Controller Component. Exporting FLV Files from Video-Editing Applications. Working with the FLV File Format.

Applying Timeline Effects.

Using the Explode Effect. Using the Blur Effect. Using Copy to Grid. Applying the Drop Shadow Effect. Using the Expand Effect. Using the Distributed Duplicate Effect. Applying the Transform Effect. Using the Transition Effect. Modifying Timeline Effects. Converting Timeline Effects into Keyframes. Removing Timeline Effects.

Using ActionScript Behaviors.

Adding Behaviors. Understanding the Load Graphic Behavior. Using the Load Graphic Behavior. Using the Goto Play and Stop Behaviors. Using the Load External Movieclip Behavior. Using the Start and Stop Dragging Behaviors. Using the Goto Web Page Behavior.

Using Basic ActionScripts.

Using Object-Oriented Programming. Viewing the Actions Panel. Understanding Properties and Methods. Applying Properties and Methods to an Object. Setting ActionScript Preferences. Using Dot Syntax. Applying Dot Syntax to a Movie Clip. Understanding Event Handlers. Attaching a Mouse Event to a Button. Working with Frame Events. Understanding a Clip Event. Working with Clip Events. Attaching a Clip Event to a Movie Clip. Understanding Data Types. Creating Loops. Working with For Loops. Working with While Loops and Using Loop Exceptions. Using Conditional Statements. Using Functions.

Debugging a Movie.

Debugging Concepts. Debugging with the ActionScript Editor. Using the Movie Explorer. Debugging Manually. Using the Flash Debugger. Viewing Variables. Adding Variables to the Watch List. Viewing Properties. Setting Breakpoints. Stepping Through Code.

Adding Display Components.

Understanding Basic Components. Adding a Text Input. Adding a Combo Text Box. Adding a Check Box. Adding a Radio Button. Adding a Text Area. Adding a Button. Adding a Menu Bar. Adding an Alert. Adding a List. Adding a Label. Using Components to Build a Form.

Adding Advanced Display Components.

Adding a Data Grid. Using a Local Data Provider. Adding a Loader. Adding a Numeric Stepper. Adding a Progress Bar. Adding a Scroll Pane. Adding a Tree. Adding a Window. Modifying DataGrid Options.

Adding and Modifying Data Components.

Using the Data Holder. Understanding Web Services. Using the Web Service Connector. Using XMLin Flash. Modifying a Component's Attributes. Using the XMLConnector. Using the Component Inspector. Working with Parameters. Modifying Parameters. Creating Bindings. Modifying Bindings. Understanding Schema. Modifying Schema.

Automating Your Work.

Examining the History Panel. Using the History Panel. Undoing and Redoing Steps. Replaying Steps. Saving Steps and Using Commands. Copying Steps Between Documents.

Publishing a Movie.

Publishing Considerations. Modifying Publish Settings. Specifying Flash Options. Specifying HTMLOptions. Specifying GIFOptions. Specifying PNGOptions. Specifying JPEG Options. Creating a Windows or Macintosh Projector. Creating a Publishing Profile. Editing Profile Properties. Exporting and Importing a Profile. Duplicating a Profile. Testing a Movie. Using the Bandwidth Profiler. Printing from the Flash Player. Exporting a Movie to Different Formats.

Using Flash MX Professional 2004 Features.

Creating a Slide Presentation. Creating a Form Screen. Creating and Managing a Project. Testing a Project. Using Version Source Control. Checking Files In and Out. Exporting Directly to the FLV Format. Mapping MIDI Device Sounds. Using Advanced Component Enhancements.

New Features.

Keyboard Shortcuts.


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About Inc. Perspection

Andy Anderson is a graphics designer and illustrator who has worked with Flash since it was released. A university professor, Andy is a sought-after lecturer in the U.S., Canada, and Europe. The remainder of his time is split between writing graphics and fiction books, and developing graphics, animations, and resource materials for various corporations and seminar companies. His clients include designers and trainers from the U.S. Government, Boeing, Disneyland, and other Fortune 500 companies.

Mark Del Lima is a visual and user interface designer. He has produced games and animation for a variety of clients including Apple Computer, Macromedia, LucasArts, and Goodby Silverstein & Partners. His award-winning work has been featured on Macromedia's SOTD and the Flash-Forward Film Festival. He is lead Flash designer at Orange Design, Inc. and co-founder of ersatzdesign, an art and design collective. He lives and works in San Francisco.

Steve Johnson has written more than twenty-five books on a variety of computer software, including Microsoft Office 2003 and XP, Microsoft Windows XP, Macromedia Director MX, Macromedia Fireworks, and Web publishing. In 1991, after working for Apple Computer and Microsoft, Steve founded Perspection, Inc., which writes and produces software training. When he is not staying up late writing, he enjoys playing golf, gardening, and spending time with his wife, Holly, and three children, JP, Brett, and Hannah. When time permits, he likes to travel to such places as New Hampshire in October, and Hawaii. Steve and his family live in Pleasanton, California, but can also be found visiting family all over the western United States.
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