Screenplay : Children and Computing in the Home

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What are young people really doing on computers at home? Computers feature heavily in the lives of today's young people, and this book sets out to question commonplace assumptions about the use of technology by children at home. Bringing together research from the perspective of psychology, sociology, education and media studies, the authors ask whether we are really witnessing the rise of a new 'digital generation'. Drawing upon the results of their in-depth research project, the authors filter and assess their findings accessibly, offering fascinating reading on: * how computers are used in the home * how parents and children negotiate access to and use of the computer * what role the computer plays in the day to day lives of families. This book makes use of illuminating case studies, and highlights key issues of concern around issues of equality and access in a wider social context. This truly interdisciplinary perspective will be instrumental in reshaping the understanding of teachers, ICT advisors, policy makers and all involved in ICT for more

Product details

  • Hardback | 272 pages
  • 140 x 216 x 20mm | 480.82g
  • Taylor & Francis Ltd
  • Routledge Falmer
  • London, United Kingdom
  • English
  • 0415298423
  • 9780415298421

About Keri Facer

John Furlong is a sociologist at Cardiff University School of Social Sciences. Rosamund Suthelrand is Professor of Education at the University of Bristol. Ruth Furlong is at the University of Wales, Newport Keri Facer is a research officer at the Graduate School of Education, University of Bristolshow more

Table of contents

Section 1. Introduction 1. The ScreenPlay project 2. Setting the scene: Patterns of computer use in the home Section 2. The domestic context 3. Computer histories, computer roles in the home 4. The computer in family life Section 3. Young people's computer use in the home 5. The digital landscape: Games and information navigation 6. Writing, designing and making on the computer in the home Section 4. Digital cultures 7. Computers, consumption and identity 8. Computers, gender and class 9. Digital childhood Section 5. Learning with the computer 10. Learning with the computer at home 11. Learning with computers at school 12. Conclusionshow more