3.85 (1,716 ratings by Goodreads)
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Ghost is part of an anarcho-punk airboard gang who live to break the rules. And there's a good reason - their world, Saga, has a strict class system enforced by high-tech electronics and a corrupt monarchy. Then Ghost and her gang learn the complicated truth. Saga isn't actually a place; it's a sentient computer game. The Dark Queen who rules Saga is trying to enslave the people of New Earth by making them Saga addicts. And she will succeed unless Ghost and her friends - and Erik, from Epic, and his friends - figure out how to stop her in time.
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Product details

  • Paperback | 367 pages
  • 121.92 x 187.96 x 30.48mm | 249.47g
  • New York, NY, United States
  • English
  • Reprint
  • 0142414220
  • 9780142414224
  • 436,814

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Review quote

In the sequel to Epic (2007), a Booklist Top 10 Fantasy for Youth, the Dark Queen infiltrates New Earth's central computer system, erasing the role-playing game called Epic. It's replaced with Saga, designed to enslave New Earth's populace. In Saga, Ghost, a 15-year-old girl with no memory of her first 9 years, is part of an anarcho-punk airboard gang. Strange things have been happening in Saga--strangers are appearing, then disappearing into thin air--and Ghost's gang eventually learns what readers already know: Saga is not a real world but a sentient computer game. When Eric arrives in Saga as his avatar Cindella Dragonslayer, he joins forces with Ghost and her gang to stop the Dark Queen from destroying New Earth. Though this adventure sustains the suspense of its predecessor, the replacement of magical Epic (with its strong resemblance to real-world computer games) with the more mundane Saga may disappoint some returning readers. Another sequel is planned, and it will definitely be interesting to see where Kostick goes from here. Grades 7-10.--Sally Estes
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About Conor Kostick

Conor Kostick is the author of the acclaimed Epic Trilogy -- Epic, Saga, and Edda.
He was a designer for the world s first live fantasy role-playing game, based in Peckforton Castle, Cheshire. He lives in Dublin where, having completed a Ph.D on the subject of the crusades, he now teaches medieval history at Trinity College Dublin. He has published widely on history, culture, and politics, including coauthoring "The Easter Rising: A Guide to Dublin in 1916," and co-editing" Irish Writers Against War," an anthology of writings by Irish authors in response to the war in Iraq. He has twice been elected chairperson of the Irish Writers Union."
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Rating details

1,716 ratings
3.85 out of 5 stars
5 29% (496)
4 38% (645)
3 25% (434)
2 7% (118)
1 1% (23)

Our customer reviews

Eric and his new girlfriend are vacationing when a new computer game infiltrates the system of EPIC. Everything except Cindella disappears, and a new game is left in its place. The new game of Saga has similarities to the old game; it revolves around class and trying to improve one's standard of living. However, Cindella begins to realize that this new game - is not really a game. She also learns that the mastermind behind the game put a little something extra into it that seeps out into New Earth, infecting the players so they become addicted to the game. Cindella could kill the Queen of Saga, but in doing so would have to kill two million of her people simultaneously. With the help of Ghost, a girl who doesn't know her own power, Eric must find a way out of this disaster. The twists and turns of life on Saga make this science fiction novel a quick and enjoyable read, especially for those who play video more
by TeensReadToo
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