The Routledge Companion to Media Studies and Digital Humanities
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The Routledge Companion to Media Studies and Digital Humanities

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Description

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.
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Product details

  • Hardback | 20 pages
  • 171 x 248mm
  • ROUTLEDGE
  • London, United Kingdom
  • English
  • 1138844306
  • 9781138844308

Table of contents

1. Theory/Practice: Lessons Learned from Feminist Film Studies


TARA MCPHERSON


2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline


ALEXANDRA JUHASZ


3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media


MOYA BAILEY AND REINA GOSSETT


4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing `Data,'


RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON


5. Of, By, and For the Internet: New Media Studies and Public Scholarship


AIMEE MORRISON


6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)


MICHELLE HABELL-PALLAN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE


7. Decolonizing Digital Humanities in Theory and Practice


ROOPIKA RISAM


8. Interactive Narratives: Addressing Social and Political Trauma through New Media
ISABEL CRISTINA RESTREPO ACEVEDO


9. Wear and Care: Feminisms at a Long Maker Table


JACQUE WERNIMONT AND ELIZABETH LOSH


10. A Glitch in the Tower: Academia, Disability, and Digital Humanities


ELIZABETH ELLCESSOR


11. Game Studies for Great Justice


AMANDA PHILLIPS


12. Self-Determination in Indigenous Games


ELIZABETH LAPENSEE


PART II


Design, Interface, Interaction


13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction


ANNE BALSAMO


14. Contemporary and Future Spaces for Media Studies and Digital Humanities


PATRIK SVENSSON


15. Finding Fault Lines: An Approach to Speculative Design


KARI KRAUS


16. Game Mechanics, Experience Design, and Affective Play


PATRICK JAGODA AND PETER MCDONALD


17. Critical Play and Responsible Design


MARY FLANAGAN


18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design


JESSICA RAJKO


19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents


KIM A. BRILLANTE KNIGHT


20. Deep Mapping: Space, Place, and Narrative as Urban Interface


MAUREEN ENGEL


21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media


BETH COLEMAN


PART III


Mediation, Method, Materiality


22. Approaching Sound


TARA RODGERS


23. Algorhythmics: A Diffractive Approach for Understanding Computation


SHINTARO MIYAZAKI


24. Software Studies Methods


MATTHEW FULLER


25. Physical Computing, Embodied Practice


NINA BELOJEVIC AND SHAUN MACPHERSON


26. Turning Practice Inside Out: Digital Humanities and the Eversion


STEVEN E. JONES


27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation


ANNA MUNSTER


28. From `Live' to Real Time: On Future Television Studies


MARK J. WILLIAMS


29. ICYMI: Catching Up to the Moving Image Online


GREGORY ZINMAN


30. Images on the Move: Analytics for a Mixed Methods Approach


VIRGINIA KUHN


31. Lost in the Clouds: A Media Theory of the Flight Recorder


PAUL BENZON


32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures


SHANNON MATTERN


PART IV


Remediation, Data, Memory


33. Obsolescence and Innovation in the Age of the Digital


KATHLEEN FITZPATRICK


34. Futures of the Book


JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP


35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation


HOWARD RAMBSY II


36. Traversals: A Method of Preservation for Born-Digital Texts


DENE GRIGAR AND STUART MOULTHROP


37. New Media Arts: Creativity on the Way to the Archive


TIMOTHY MURRAY


38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory


VICTORIA SZABO


39. Experiencing Digital Africana Studies: Bringing the


Classroom to Life


BRYAN CARTER


40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities


ANGEL NIEVES


41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online


KIMBERLY CHRISTEN


42. Searching, Mining, and Interpreting Media History's Big Data


ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO


43. The Intimate Lives of Cultural Objects


JEFFREY SCHNAPP


44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum


LAUREN F. KLEIN


PART V


Making, Programming, Hacking


45. Programming as Literacy


ANNETTE VEE


46. Expressive Processing: Interpretation and Creation


NOAH WARDRIP-FRUIN


47. Building Interactive Stories


ANASTASIA SALTER


48. Reading Culture through Code


MARK MARINO


49. Critical Unmaking, or Queer Computation as a Radical Practice


JACOB GABOURY


50. Making Things to Make Sense of Things: DIY as Research and Practice


KAT JUNGNICKEL


51. Environmental Sensing and `Media' as Practice in the Making


JENNIFER GABRYS


52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication


DANIELA ROSNER
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About Jentery Sayers

Jentery Sayers is Associate Professor of English and Cultural, Social, and Political Thought at the University of Victoria, Canada.
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