Rig it Right! Maya Animation Rigging Concepts
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Rig it Right! Maya Animation Rigging Concepts

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Description

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.show more

Product details

  • Paperback | 304 pages
  • 188 x 244 x 18mm | 699.99g
  • Taylor & Francis Ltd
  • Focal Press
  • Oxford, United Kingdom
  • English
  • 232 colour illustrations, 1 colour line drawings
  • 0240820797
  • 9780240820798
  • 150,415

About Tina O'Hailey

Tina O'Hailey is the Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an industry trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.show more

Table of contents

Introduction. Basic Concepts. Props, Pivot Points, Hierarchies. Deformers. User Controllers. Utility Nodes and Custom Attributes. Joints. Blendshapes and Set Driven Key. The Biped. The Biped. Skinning. Upper Body, Lower Body, Root: Always Have a Cha-cha. Feet and Knees: Simple, Group-based, and Joint-based Feet. Spines: FK, Spline, SDK (Set Driven Key). Arms, Elbows, and Clavicles: Single-chain, Triple-chain with Wrist Twist (SDK or Cluster). Hands: SDK, SDK and Keyable CNTRLS. Eyes, Blinks, and Smiles. Master CNTRL and Scale-able Rigs. Advanced Topics. Advanced Controls. Stretchy. Broken Rigs and Dangly Bits. Epilogue: Happily Ever After.show more

Rating details

10 ratings
4.6 out of 5 stars
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4 40% (4)
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