Rendering Ebook Collection : Ultimate CD
"Rendering ebook Collection" contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional's library. Get access to over 2500 pages of reference material. This CD contains the complete ebooks of the following 4 titles - "Raghavachary, Rendering for Beginners: Image synthesis using RenderMan", 9780240519357; Pharr and Humphreys'," Physically Based Rendering", 9780125531801; Luebke's, "Level of Detail for 3D Graphics", 9781558608382; and, Strothotte's, "Non-photorealistic Computer Graphics", 9781558607873. This title contains four fully searchable titles on one CD providing instant access to the ultimate library of engineering materials for graphics professionals; and, 2500 pages of practical and theoretical animation information in one portable package.
- CD-ROM | 2544 pages
- 138 x 190 x 14mm | 99.79g
- 12 Sep 2008
- ELSEVIER SCIENCE & TECHNOLOGY
- Morgan Kaufmann Publishers In
- San Francisco, United States
About Saty Raghavachary
A senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming. Matt Pharr is works as an engineer for Neoptica, a San Francisco start-up, where he works on interactive graphics. Previously, he was a member of the technical staff at NVIDIA and was a co-founder of Exluna, where he developed off-line rendering software and investigated applications of graphics hardware to high-quality rendering. He holds a BS degree from Yale University and a PhD from the Stanford Graphics Laboratory under the supervision of Pat Hanrahan, where he researched both theoretical and systems issues related to rendering and has written a series of SIGGRAPH papers on these topics. David Luebke David is an Assistant Professor in the Department of Computer Science at the University of Virginia. His principal research interest is the problem of rendering very complex scenes at interactive rates. His research focuses on software techniques such as polygonal simplification and occlusion culling to reduce the complexity of such scenes to manageable levels. Luebke's dissertation research, summarized in a SIGGRAPH '97 paper, introduced a dynamic, view-dependent approach to polygonal simplification for interactive rendering of extremely complex CAD models. He earned his Ph.D. at the University of North Carolina, and his Bachelors degree at the Colorado College. Thomas Strothotte is professor of computer science at the University of Magdeburg (Germany), where he founded undergraduate and graduate degree programs in computational visualistics. He studied at Simon Fraser University, the University of Waterloo, and McGill University. He has held teaching and research appointments at INRIA Rocquencourt, the University of Stuttgart, Free University of Berlin, and the former IBM Scientific Center in Heidelberg.