Takes a pragmatic approach to developing Google Android applications.
Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders,
Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more.
With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more-no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
- Paperback | 464 pages
- 178 x 254 x 24.89mm | 867g
- 15 Jul 2009
- Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
- Berlin, Germany
- 1st ed.
- XXIII, 464 p.
Other books in this series
01 Jul 2010
23 Nov 2009
14 May 2009
22 Mar 2010
01 Feb 2007
Table of contents
Getting Your Feet Wet
Using Resources, Content Providers, and Intents
Building User Interfaces and Using Controls
Working with Menus and Dialogs
Unveiling 2D Animation
Exploring Security and Location-Based Services
Building and Consuming Services
Using the Media Framework and Telephony APIs
Programming 3D Graphics with OpenGL
Managing and Organizing Preferences
Coming to Grips with 1.5
Simplifying OpenGL and Exploring Live Folders
About Satya Komatineni