Premiere 6.5 Fundamentals

Premiere 6.5 Fundamentals

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Push the envelope with the book that covers all the basics and branches through the more complex techniques of video and audio editing. This book is laid out in a way that focuses on some very specific topics within Premiere. Users can utilize this book as a quick reference, jumping in and getting the immediate answers. There are a few sections that apply more of a basic overtone: The reason for this is that with a program as powerful and dynamic as Premiere, with the ability to incorporate so many different media types, users need to understand how to put together and use these examples and understand how to produce a complete package, from start to finish. By analyzing the examples in this book and formulating their own versions when creating projects, users will begin to expand the capabilities they can offer clients and pick from a multitude of tools to incorporate into their next Premiere projects.
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Product details

  • Paperback | 360 pages
  • 187.7 x 230.9 x 17.3mm | 576.07g
  • New Riders Publishing
  • Indianapolis, IN, United States
  • English
  • 0130082767
  • 9780130082763

Table of contents

1. Starting and Maintaining a Project.

Load Project Settings Window. New Project Settings Window. Saving Project Settings. Quick Reference Settings Viewer. Starting a New Project or Working with an Existing Project. Organization Through Bins. Create a Unique Naming Structure. Its More Than Just a Name. Searching Through the Stats. Utilizing Bins in More Than One Project. Save, Save, and Resave. Safeguard Yourself with Auto Save and Archives. So Where Are These Files Kept, Anyway? Archiving Project Files and Related Media. Moving Files: Working Cross-Platform. Deleting Files. Summary.

2. Source Material: Getting It into Premiere.

Copyright Issues: Dont Break the Law. Online Versus Offline. Digital Media Versus Analog Media. Types of Formats. The Basics of Video Levels. Working with Digital Source Material. Working with Analog Source Material. Capturing Audio Only. Comparing Audio File Size to Quality. Importing Still Graphics. Importing Sequential Files. Summary.

3. Editing Fundamentals.

Working with the Workspace. Monitors: Single View or Dual Mode. The Concept of Editing: Insert and Overlay. The Concept of Lift Versus Extract. One-, Two-, and Three-Point Editing Techniques. Saving Time When Selecting Source Clips. Storyboard Editing: Automate to Timeline. Stacking Up Clips. Viewing More Than One Track. Using the Navigator Window. Using the History Window. Maneuvering Around with Markers. Preview Before You Edit with Gang. Getting Rid of Unwanted Source Footage. Summary.

4. Fine Tuning Using Trim Mode.

The Art of Trimming. Entering Trim Mode. How Trim Mode Works. Controls in Trim Mode. Trimming One Side of an Edit. Trimming Both Sides of an Edit. Ripple Versus Roll: Trimming Without Trim Mode. Trimming Down Timeline Clips from the Source Monitor. Locking Tracks to Avoid Synchronization Problems. Holding That Clip in Place. Getting Creative with Split Edits. Summary.

5. Adding the Right Transition.

The Transitions Palette. Adding the Default Transition. Customizing the Transitions Palette. Adjusting Transition Settings. Checkerboarding: Using A/B Track Editing for Transitions. Single-Layer Editing Mode: Automatic Checkerboarding. Deciding Which Transition to Use. The Simple Art of the Cut. Smoothing Out Edit Points with Dissolves. Transitions Dont Appear Correctly. Theres Not Enough Source Footage. Using Gradient Wipe Transitions. Using Moving Video Clips to Disguise Edit Points. Using Graphic Images for Transitions. Incorporating Third-Party Transitions. Summary.

6. Image Manipulation Within Timeline Segments.

The Effects Palettes. Effect Controls: Adjusting the Parameters. Hiding and Removing Effects. Layering Multiple Effects on a Single Clip. Using Keyframes to Customize Effects. Animating a Clip with Motion. Using Keyframes to Set Transparency. Fading in and Fading Out. Capturing the Moment with Freeze Frames. Controlling the Speed at Which the World Moves. Changing Speeds at the Source. Fix It in the Mix. Video Levels 101. What You See Might Not Be What You Get. Getting Just the Right Color (Correction). Hue and Saturation. Changing the Color Balance Over Time. Highlighting a Single Color. Do You Have It in Another Color? Various Results with Filters. Working in 3D Space. Summary.

7. Getting Creative with Keys.

What Is an Alpha Channel? Types of Alpha Channels. Extreme Contrast for Image Separation. Using Luminance Keys with Non-Black-and-White Images. Using Color to Key Images. Chroma Key Fundamentals. Clothing and Props are "Key". Image Matte Keys for Cookie-Cutter Effects. Creating Images for Matte Keys. Creating Soft-Edge Keys. Matte Keys to Emphasize Your Image. Using Animated Mattes to Track the Key. Using Any Moving Video as Your Matte Key. Summary.

8. Audio Sweetening for Perfection.

Working with Audio Files. Understanding Digital Audio Quality. Displaying Audio Properties. Layering Audio Tracks. Monitoring Audio Tracks. Labeling Tracks for Clarity. Adjusting Clip Volume with Gain Control. Mixing with the Audio Console. Grouping Sliders Using the Gang Feature. Adjusting Audio Gain Using Rubber Banding. Editing with the Help of Audio Waveform Display. Panning Audio to Enhance Stereo Effect. Cross-Fading Audio. Split Edits: Audio Cross-Fades with Linked Video Clips. Keeping Sync. Working with Sync Locks. Audio Filters for Mastering Your Sound. Audio Tip of the Day: Room Tone. Summary.

9. The New Abobe Title Designer.

A Whole New Look. Creating a New Title. From Creation to Implementation. Working with Existing Text. Using Text from Other Projects. Applying Text Attributes. Quick-Set Style Settings. Nontraditional Typing. Premieres New Design Templates. Bringing in a Sample Frame. Creating Rolling and Crawling Titles. Animating Your Text. Creating Graphic Objects in Title Tool. Outside Help with Edit Original. One Last Tip: Third-Party Help for Quick and Easy Titles. Summary.

10. Outputting Your Work.

Prep Your Tape. Creating a Countdown in Premiere. Building Your Own Custom Countdown. Outputting DV Using FireWire. Outputting to Tape Without Deck Control. Outputting to Tape Using Deck Control. Convergence: Exporting for Multimedia and the Internet. Adobes New MPEG Encoder. Batch Processing: All at Once. Markers: Adding Links and Chapters. Exporting Still Images or Image Sequences. EDLs: How to "Read" a Movie. Summary.
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About Dennis Chominsky

Dennis Chominsky has a long and rather impressive background in the video production world. His passion-turned-profession has taken him on a journey through many facets of the corporate and broadcast realm. With the exception of a summer program at The Recording Workshop for audio engineering and an internship at the University of Rhode Island, he has had very little formal training in this industry. His early dedication and commitment to put in extra time foreshadowed only a minor aspect of what he would venture into over the next few years. After college, his father gave him what would prove to be one of the greatest gifts that got him where he is today. His father discouraged him from getting a job right away, but instead helped invest in some equipment and made Chominsky learn the equipment, including reading the manuals inside and out?not your typical fatherly advice. This time helped Chominsky obtain the skills he needed to leapfrog past many of his colleagues. Getting his hands into the technology side of things, along with having a creative eye, helped him get his company off the ground with much success. Two mergers with other creative and extremely talented companies in related industries were the key ingredient to bringing this new company, PFS Marketwyse, to a whole new level. In addition to being President and Cofounder of this growing (and quite successful) integrated advertising and communications firm, Chominsky serves many functions on the production end. Aside from being recognized as an award-winning producer and editor, he oversees the video and multimedia departments at PFS. With multiple editing suites, production gear for any shoot, and a support staff of video producers, editors, and graphic designers, his team has handled projects for a variety of clients, from Fortune 100 companies to local charitable organizations. Chominsky has written three other books on video and multimedia applications, as well as numerous articles for industry press magazines, online and offline. He also has been a regular contributing writer for He has spoken at conferences and seminars across the nation on topics from cyberbranding to digital and interactive television. He was named one of the Top 100 Producers by AV Video and Multimedia magazine in 1999 and 2000.
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