Pictorial Communication in Real and Virtual Environments

Pictorial Communication in Real and Virtual Environments

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Current advances in computer processing power and hardware have enabled computer graphics to present new pictorial displays and representations, now popularly understood as virtual reality or VR. Conceived by and elicited from the laboratory responsibility, according to Howard Rheingold's book "Virtual Reality", for the blast-off of VR technology in the mid 1980s, this book analyzes the communication that develops between human users and machines in both real and synthetic environments. The 39 internatioally authored chapters address the perceptual, physiological, scientific and engineering issues that impact on successful pictorial communication. Specific synthetic environments are exemplified in virtual imagery, head-mounted displays and panel munted pictorial display; real but unusual environments are encountered in extreme human activities like space travel.show more

Product details

  • Paperback | 604 pages
  • 156 x 235 x 31.75mm | 1,093g
  • Taylor & Francis Ltd
  • London, United Kingdom
  • English
  • Revised
  • 2nd Revised edition
  • 0748400826
  • 9780748400829

Table of contents

Part 1 Environments: introduction to the environments; physics at the edge of the Earth. Part 2 Knowing: introduciton to knowing; perceiving Environmental Properties From Motion Informaiton - Minimal Conditions. Part 3 Acting: introduction to acting; vehicular control; manipulative control; visual/motor mapping and adaptation; orientation. Part 4 Seeing: introduction to seeing; pictorial space; primary depth cues.show more