Physically-Based Modeling for Computer Graphics

Physically-Based Modeling for Computer Graphics : A Structured Approach

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Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
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Product details

  • Hardback | 334 pages
  • 157.7 x 236 x 20.8mm | 706.66g
  • Morgan Kaufmann Publishers In
  • San Francisco, United States
  • English
  • illustrations, bibliography
  • 0120798808
  • 9780120798803

Table of contents

Introduction: Overview. Overview of "Physically Based Modeling". Structured Modeling: Concepts: A Structured Analysis of Modeling. Structured Physically-Based Modeling. Structured Mathematical Modeling: Principles of Structured Mathematical Modeling. Mathematical "Modules". Structured Naming Strategies. Mathematical "State Spaces". Identifiers (Ids), Indexed Sets, And Trees. Structured Modeling: Computer Graphics Programming: Principles for Program Structured. Programming Techniques for Structured Modeling. Physically Based Models: Mathematical Library: "Coordinate Systems" Package. Kinematic Rigid Bodies Package. Rigid-Bodies Model. Physically Based Models: Computer Models: Library of Computer Models. Bicycle Gear Train: Structured Model. Structured Modeling Examples (Applied to Real Problems). Conclusion and Appendices: Conclusion. Bibliography.
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