Palm OS Programming Bible

Palm OS Programming Bible : Programming Bible

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Examines new Palm OS handheld models and new tools for developing Palm OS programs. Includes new working code samples for developing conduits, which synchronize data between handhelds and PCs. Contains a new chapter on the Virtual File System, which allows for handling of data on removable memory cards in the newest Palm devices. Covers the new graphic and sound capabilities available in OS 5.
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Product details

  • Paperback | 946 pages
  • 188 x 236.2 x 48.3mm | 1,338.11g
  • Hungry Minds Inc,U.S.
  • Foster City, United States
  • English
  • Revised
  • 2nd Revised edition
  • 0764549618
  • 9780764549618

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Back cover copy

"The most complete Palm OS 5 reference available - don't write a line of code without reading it!"
-JB Parrett, Principal Software Developer, PalmSource, Inc.
* Capture the capabilities of Palm OS 5, VFS, and DeveloperStudio
* Master the revolutionary features of today's hot new handhelds
* Unlock the secrets of synchronization, networking, and wireless transfer
If the Palm OS can do it, you can do it too . . .
Unleash the full power of the Palm OS with the newest tools, code, and applications! This fully revised and updated volume lets you command the enhanced capabilities of Palm OS versions 4 and 5. You'll learn to transfer data via Bluetooth and SMS as well as infrared beaming, unravel the mysteries of TCP/IP communication through the Palm OS net library, gain skill in handling user input through the increasingly popular one-handed navigation hardware, and create applications using the highly acclaimed DeveloperStudio. Whether you're new to Palm OS programming or a veteran seeking the latest options for your customers, this definitive guide covers everything you need to know for programming Palm OS handhelds.
Inside, you'll find complete coverage of Palm OS programming
* Create applications with DeveloperStudio, CodeWarrior, and PRC-Tools
* Manage data on removable memory cards with Virtual File System
* Program third-party handhelds and resolve hardware differences
* Develop conduits using new code samples
* Master new methods of wireless data transfer
* Explore navigation wheels, sampled sound, and high-resolution displays
* Exterminate bugs with Palm OS Simulator and Palm Reporter
* Adapt older apps with PACE
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Table of contents

Foreword. Preface. Acknowledgements. PART I: Getting Started. Chapter 1: Understanding the Palm OS Platform. Chapter 2: Understanding the Palm OS. PART II: Creating Palm OS Applications. Chapter 3: Introducing the Development Tools. Chapter 4: Writing Your First Palm OS Application. Chapter 5: Debugging Your Program. PART III: Programming the Palm OS. Chapter 6: Creating and Understanding Resources. Chapter 7: Building Forms and Menus. Chapter 8: Programming User Interface Elements. Chapter 9: Programming System Elements. Chapter 10: Programming Graphics and Sounds. Chapter 11: Programming Alarms and Time. Chapter 12: Programming Tables. PART IV: Storing Information. Chapter 13: Storing and Retrieving Data. Chapter 14: Manipulating Records. Chapter 15: Using secondary Storage. PART V: Communicating Outside the Handheld. Chapter 16:Sharing Data Through the Exchange Manager. Chapter 17: Using the Serial Port. Chapter 18: Communicating Over a Network. Chapter 19: Creating Web Clipping Applications. PART VI: Synchronizing Data With the Desktop. Chapter 20: Learning Conduit Basics. Chapter 21: Building Conduits. PART VII: Advanced Topics Chapter 22: Programming Navigation Wheels. Chapter 23: Odds and Ends. Glossary. Index.
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About Lennon R. Foster

LONNON R. FOSTER is a programmer and writer who has spent the past nine years creating desktop applications, database front ends, web sites, communications software, technical documentation, and handheld applications. He has been developing Palm OS applications almost as long as the Platform has existed, starting with his first Pilot 5000 and progressing to more complicated wireless software for Symbol's 1700 series. Lonnon fills his sparse free time with tactical tabletop gaming, recreational Perl coding, and reading everything he can get his hands on.
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Rating details

14 ratings
3.14 out of 5 stars
5 0% (0)
4 43% (6)
3 36% (5)
2 14% (2)
1 7% (1)
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