OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook

4.18 (27 ratings by Goodreads)
  • Electronic book text
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This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
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Product details

  • Electronic book text | 340 pages
  • Packt Publishing Limited
  • Birmingham, United Kingdom
  • 1849514771
  • 9781849514774

About David Wolff

David Wolff is an associate professor in the Computer Science and Computer Engineering Department at Pacific Lutheran University (PLU). He received his PhD in Physics from Oregon State University. He has a passion for computer graphics and the intersection between art and science. He has been teaching computer graphics to undergraduates at PLU for over 10 years, using OpenGL.
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Rating details

27 ratings
4.18 out of 5 stars
5 37% (10)
4 52% (14)
3 7% (2)
2 0% (0)
1 4% (1)
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