Networked Graphics
12%
off

Networked Graphics : Building Networked Games and Virtual Environments

3.75 (4 ratings by Goodreads)
By (author)  , By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 3 business days
When will my order arrive?

Description

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.

The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.

Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
show more

Product details

  • Hardback | 536 pages
  • 195.58 x 238.76 x 30.48mm | 1,224.69g
  • Morgan Kaufmann Publishers In
  • San Francisco, United States
  • English
  • 251 illustrations; Illustrations, unspecified
  • 0123744237
  • 9780123744234
  • 1,263,482

Table of contents

PART I GROUNDWORK

CHAPTER 1 Introduction

CHAPTER 2 One on One (101)

CHAPTER 3 Overview of the Internet

CHAPTER 4 More Than Two

PART II FOUNDATIONS

CHAPTER 5 Issues in Networking Graphics

CHAPTER 6 Sockets and Middleware

CHAPTER 7 Middleware and Message-Based Systems

CHAPTER 8 Middleware and Object-Sharing Systems

CHAPTER 9 Other Networking Components

PART III REAL SYSTEMS

CHAPTER 10 Requirements

CHAPTER 11 Latency and Consistency

CHAPTER 12 Scalability

CHAPTER 13 Application Support Issues
show more

About Manuel Oliveira

Anthony Steed is a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date. He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. For part of the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the Engineering Doctorate Centre in Virtual Environment, Imaging, and Visualization. Manuel Fradinho Oliveira is the research director of Cyntelix, and is responsible for the business development of seveal successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.
show more

Rating details

4 ratings
3.75 out of 5 stars
5 0% (0)
4 75% (3)
3 25% (1)
2 0% (0)
1 0% (0)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X