The Name of the Game

The Name of the Game

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The study of the video game as a medium is
characterized by several problems characteristic of
new domains of study, as the projects, methods,
terminologies and assumptions of other disciplines
have been carried into discussions of this form.
These epistemological assumptions have both
confounded the nature of the video game and led to
circular debates on the relevance of particular
approaches in video game research. This has led to a
relative dearth in academic inquiries that is
disproportionate to the importance and growth of
this medium in everyday life. This work addresses
this debate and promotes theoretically-sound
methodologies that adequately describe the traits of
the video game. The research investigates the
epistemological roots of key fields mobilized within
the current literature and identifies the relevant
aspects of particular disciplines and the elements
that obscure the unique nature of the medium. Case
studies of several different games allow for the
proposal of methodological approaches that are open
to scholars from varying fields and premised upon
rigorous theoretical examination of both the form
and traditional approaches to media.
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Product details

  • Paperback | 120 pages
  • 152 x 229 x 6mm | 172g
  • Germany
  • English
  • black & white illustrations
  • 3639079817
  • 9783639079814