More OpenGL Game Programming

More OpenGL Game Programming

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Description

"More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming," this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.show more

Product details

  • Paperback | 600 pages
  • 187.96 x 223.52 x 40.64mm | 1,247.37g
  • THOMSON LEARNING
  • COURSE TECHNOLOGY
  • Florence, United States
  • English
  • 2nd edition
  • 1592008305
  • 9781592008308
  • 686,570

Table of contents

Part I: Performance Tips and Hints1. More OpenGL2. Introduction to Shaders3. Low-Level Shaders4. The OpenGL Shading Language5. Advanced Texture MappingPart II: Graphics Toolbox6. Advanced Lighting and Shading7. Special Effects8. Rendering Nature9. Rendering Skies10. TerrainPart III: Elements of a Game11. 3D Models and Skeltal Animation12. Scene ManagementBonus Reference Appendixes on Companion Web SiteA. Low-Level Shading Languages ReferenceB. OpenGL Shading Language Referenceshow more

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