Modeling and Surfacing

Modeling and Surfacing

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3D programs are a major investment, and making an uninformed decision on which technology to pursue can be a waste of time, effort, and money. 3D Modeling and Surfacing is your tool for navigating through the wide variety of products available for the graphics design professional. Emphasizing the modeling and surfacing aspects, this book covers the basics of 3D graphics. It provides an overview of all the existing graphics design technology and the software that implements them as well as pointing out the best uses for specific programs. Graphics expert Bill Fleming shows how to use and take advantage of common modeling and surfacing techniques and offers his advice on when and where to use them. 3D Modeling and Surfacing is an unbiased source of information for graphics design professionals who need to pick the right tool or technique for the job. The book can be used as a guide for the fledgling graphics design artist and as an objective reference for the seasoned professional.
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Product details

  • Mixed media product | 350 pages
  • 188 x 231.1 x 22.9mm | 762.05g
  • Academic Press Inc
  • San Diego, United States
  • English
  • 0122604903
  • 9780122604904

About Bill Fleming

By Bill Fleming
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Table of contents

Introduction; An Introduction to 3D Graphics; 1 Getting to Know 3D Graphics; A Little History; The Future of 3D Graphics; Selecting a Computer; Wrap-up; Modeling Techniques; 2 Modeling Methods: How and When to Use Them; Polygon Modeling; The Face Direction; Nonplanar Polygons; The Pros and Cons of Polygon Modeling; Polygon Pros; Polygon Cons; Where and When to Use Polygons; A Polygon Modeling Walk-through; Modeling Chuckie; Walk-through: Creating Chuckie; Wrap-up; 3 Subdivision and MetaNurbs Modeling; Subdivision; Facet Subdivision; Smooth Subdivision; Metaform Subdivision; The Pros and Cons of Subdivision Modeling; Subdivision Pros; Subdivision Cons; Where and When to Use Subdivision; A Subdivision Walk-through; Modeling Chuckie's Shirt; Modeling with MetaNurbs; The Pros and Cons of MetaNurbs Modeling; MetaNurbs Pros; MetaNurbs Cons; Where and When to Use MetaNurbs; A MetaNurbs Walk-through; Modeling Chuckie's Diaper; Wrap-up; 4 Metaballs and Metashapes; Metaballs; The Pros and Cons of Metaball Modeling; Metaball Pros; Metaball Cons; Where and When to Use Metaballs; A Metaball Walk-through; Modeling Chuckie's Arm; Metashapes; The Pros and Cons of Metashape Modeling; Metashape Pros; Metashape Cons; Where and When to Use Metashapes; A Metashape Walk-through; Modeling Chuckie's Leg; Wrap-up; 5 Splines, Patches, and NURBS; Splines; Building Models with Splines; The Pros and Cons of Using Splines; Spline Pros; Spline Cons; Where and When to Use Splines; Spline Modeling Walk-throughs; A Spline Patching Walk-through; A Hash Patch Modeling Walk-through; NURBS Modeling; NURBS Pros; NURBS Cons; Where and When to Use NURBS; A NURBS Modeling Walk-through; Wrap-up; tModeling Tools; 6 Working with Bevels; Applying Bevels; Creating a Manual Bevel; Modeling with Bevels; A Bevel Walk-through; Wrap-up; 7 Boolean Operations; A Boolean Operation Case Study; A Boolean Walk-through; Wrap-up; 8 The Lathe Tool; The Lathe Tool; Using the Lathe Tool on Square Objects; A Lathe Walk-through; Creating the Little People Toy; Wrap-up; 9 Other Useful Modeling Tools; The Extrude Tool; An Extrude Walk-through; The Sweep (Smooth Shift) Tool; A Sweep Walk-through; Working with Paths; Path Extrusions; Path Cloning; A Path Walk-through; Using Cloning; A Cloning Walk-through; Array Cloning; An Array Walk-through; Wrap-up; Surfacing Techniques; 10 Surfacing Methods; Creating Surfaces; Procedural Texture Surfacing; Extended Procedural Textures; A Procedural Texture Walk-through; The Pros and Cons of Procedural Textures; Procedural Pros; Procedural Cons; Image Map Surfacing; Applying Image Maps; Planar Image Maps; Spherical Image Maps; Cylindrical Image Maps; Cubic Image Maps; The Pros and Cons of Image Maps; Image Map Pros; Image Map Cons; An Image Map Surfacing Walk-through; Where and When to Use the Surfacing Methods; Wrap-up; 111 Surface Attributes; Attribute Settings; Exploring Surface Attributes; Color; Bump; Specularity; Reflectivity; Transparency; Wrap-up; Appendix A; Appendix B; Index
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