Mechanical Desktop 2

Mechanical Desktop 2 : Applying Designer and Assembly Modules

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Description

Focusing on Mechanical DesktopAEs Designer and Assembly modules in an applied learning environment, this text will guide the student through the process of generating 3-D parametric models, producing 2-D views, and assembling parts together. Each chapter introduces a topic and then takes the user through a step-by-step example of its use, followed by practice exercises based upon real world problems taken from many design disciplines, showing the user how to apply Mechanical Desktop to industry. As there are many ways to complete models using Mechanical Desktop, the exercises are designed to encourage experimentation. Review questions at the end of each chapter reinforce the material learned. New users as well as those experienced with Mechanical Desktop will find this text easy to follow, informative, and practical. The New/Changed Command Table of Contents to find the location of commands that have been altered from Mechanical Desktop 1.0. (Keywords: Mechanical Desktop)"
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Product details

  • Mixed media product | 392 pages
  • 186.9 x 230.6 x 22.4mm | 716.69g
  • Delmar Cengage Learning
  • Clifton Park, United States
  • English
  • 2nd ed.
  • 0766800687
  • 9780766800687

Table of contents

Introduction: sketching, profiling, constraining and dimensioning: sketch; profile; constraints; dimension; exercises; 3D - viewing 3D tools; extrude; revolve; sweep; edit feature/sketch; reorder; update; features - fillets, chamfers, holes, arrays, shelling. Operations: sketch plane; workplane; display options; Boolean operations. Advanced techniques: dimension views; equations; global parameters; close edge; copy sketch; converting 2D drawings into 3D; construction lines; multiple parts; active part; copy features; replay; mass properties. Drawing views: base; ortho; section; auxilary; detail; iso; editing. Annotating: dimension control. Assembly: constraints; top down; constraints; bottom up; middle out. creating drawing from assemblies. Introduction to surface modeling: loft U; sweep; blend; SurfCut. Third party add-ons: combined practice exercises.
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