Maya Python for Games and Film : A Complete Reference for the Maya Python API
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
- Electronic book text | 408 pages
- 30 Sep 2011
- Taylor & Francis Ltd
- London, United Kingdom