Mastering Autodesk Maya 2013

Mastering Autodesk Maya 2013

4.5 (14 ratings by Goodreads)
By (author)  , By (author)  , By (author) 

List price: US$69.99

Currently unavailable

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks


Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. * Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide * This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids * Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more * Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry * Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D more

Product details

  • Paperback | 1008 pages
  • 185.42 x 231.14 x 48.26mm | 1,905.08g
  • John Wiley & Sons Inc
  • New York, United States
  • English
  • black & white illustrations, colour illustrations, black & white tables, figures
  • 1118130588
  • 9781118130582
  • 473,243

Back cover copy

Dive Deeper into the 3D Worlds You Can Create in Maya 2013Go beyond the basics of Autodesk Maya and elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, it prepares you for the real world of 3D animation and visual effects. You'll quickly get up to speed on the latest features in Maya 2013 as you expand your skills with professional instruction on cloth, fur, and fluids.Packed with practical examples, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline. It emphasizes the features you're more likely to use working on a project, so you gain a real-world understanding of all of Maya's capabilities and functionality. With challenging tutorials, professional tips, and striking examples, this in-depth book helps you build career-worthy skills and also prepare for the Autodesk Maya 2013 Certified Professional exams.Coverage includes: Taking advantage of standard and custom camera rigsFollowing animation techniques using keyframes, expressions, and constraintsBuilding a facial animation rig using blend shapesAnimating and rendering with Paint EffectsRendering scenes with mental ray using a variety of lighting toolsand techniquesUsing fluid behavior, particle meshes, and other techniques foramazing effectsAugmenting your Maya characters using Maya Fur, Maya nHair, and nClothCreating smoke, cloud, and flame effects with 2D and 3D fluidsMaster the Industry-Leading 3D Animation and Effects SoftwareCatch Up on the Latest Features in Maya 2013Follow Best Practices Featured in Challenging Tutorials and ScenariosLearn Techniques Used by Professionals in 3D Animation and Visual EffectsPrepare for the Autodesk Maya 2013 Certified Professional more

About Todd Palamar

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: more

Table of contents

Introduction xxiii Chapter 1 Working in Autodesk Maya 1 Chapter 2 Virtual Filmmaking 55 Chapter 3 Modeling I 109 Chapter 4 Modeling II 185 Chapter 5 Animation Techniques 245 Chapter 6 Animating with Deformers 313 Chapter 7 Rigging and Muscle Systems 369 Chapter 8 Paint Effects 439 Chapter 9 Lighting with mental ray 491 Chapter 10 mental ray Shading Techniques 549 Chapter 11 Texture Mapping 595 Chapter 12 Rendering for Compositing 647 Chapter 13 Introducing nParticles 711 Chapter 14 Dynamic Effects 781 Chapter 15 Fur, Hair, and Clothing 833 Chapter 16 Maya Fluids 889 Appendix A The Bottom Line 925 Appendix B Autodesk Maya 2013 Certification 947 Index 953show more

Rating details

14 ratings
4.5 out of 5 stars
5 64% (9)
4 21% (3)
3 14% (2)
2 0% (0)
1 0% (0)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X