Magic and Mayhem - The Winning Game
Not just another teen witch story told with the same old boorish storyline. This is the real story of Boh Pierce, a young adult witch that is relatively naïve to much of the duties and abilities of his kind. Thrown into a world where beings, races and clans of all kinds intermingle with understanding and tolerance, but for few that try to throw the balance in their favour. Remembering, always, that humans must never find out the truth of the hidden beings and that he, and others like him, must act as the protector for all. 'Human' tales of the hidden beings lose credit and the basis of all good in any being is seen in their actions rather than their appearance. Bound by the elders of Marree to complete each task and as it is set, he is sent with his class of six fellow witches to chaperon the return of sacred item to an unnamed knight. They are led by Boh's Uncle Dale, a half werewolf witch, and the dwarf prince, Boron. They travel with warrior companions from many different races. When several of their entourage disappear and further members taken before their eyes, they find themselves in aggressive company of King Bors of the desert Lepreharn clan (disowned Leprechauns). Uncle Dale and Boh are forced into the middle of what appears to be a royal disagreement and soon the entire company are battling for their lives.
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- Paperback | 228 pages
- 152 x 229 x 13mm | 342g
- 12 Feb 2016
- Createspace Independent Publishing Platform
- Large type / large print
- Large Print
- Illustrations, black and white
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