Macromedia FreeHand 10

Macromedia FreeHand 10 : Digital Illustration

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Description

The Against the Clock series is ideal for any course that includes graphic arts software and computer design software as part of the curriculum. Courses can be found in Office Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, Journalism, and Printing and Lithography.Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation materials, and additional projects.show more

Product details

  • Mixed media product | 429 pages
  • 216 x 270 x 20mm | 920.81g
  • Pearson Education (US)
  • Pearson
  • United States
  • English
  • 0130973564
  • 9780130973566

About Inc. Against the Clock

Julie Bath has been serving as Assitant Professor of Software Applications at Wichita Area Technical College for the past two and a half years. She earned her Undergraduate degree in Education and her Masters of Educational Technology at the University of Kansas. Dan Workman has been working in advertising for over 20 years. He is a professional illustrator and a part-time instructor at Cuyahoga Community College and Cleveland Institute of Art, both of which are located in Cleveland, Ohio. Dan is also a part-time faculty member at Akron University in Akron, Ohio. His specialty is illustration, multimedia, and Web development. Dean Bagley is a project manager, author, and production coordinator for Against The Clock - in addition to his roles as a professional cartoonist, and creator of the Baggy Gator series of comic characters. Dean lives in Winter Haven, Florida.show more

Table of contents

Getting Started. Platform. Naming Conventions. Key Commands. The CD-ROM and Initial Setup Considerations.Introduction. 1. FreeHand Workflow. The Pointer Tool. Creating, Opening, and Saving a Document. Document Inspector. FreeHand Defaults. Wizards (Windows Only).2. Working Environment. The Toolbars. Flexibility of Toolbars. Panels. Inspectors. FreeHand Menus. Viewing Modes. The Zoom Tool. New Window.3. Rulers, Grids, and Guides. The Page Rulers. Guides. Grids. Perspective Grid.4. Drawing Basics. Basic Shapes Drawing Tools. Composition of Your Artwork. The Pointer Tool and Object Inspector. Moving Objects with the Pointer Tool. More Advanced Drawing Tools.5. Painting FreeHand Objects. Understanding Color. The Color Models. The Color Mixer. Tints. The Swatches Panel. Fills and Strokes. Brushes.6. Anchor Points, Paths, and Segments. The Subselect Tool. Selecting a Single Anchor Point. Adding Points to a Path. Deleting Anchor Points. Moving Segments of a Path. Connecting Anchor Points. Curve Basics. The Knife Tool. The Freeform Tool.7. Arranging, Aligning, and Distributing. Arranging Objects. Locking and Unlocking Objects. Grouping and Ungrouping Objects. Aligning and Distributing Objects. Align to Page. Layers. The Layers Online. Managing Layers. Layer Priority. Settings for Work Efficiency.8. Advanced Drawing. Using Lens Fills. Envelopes. Working with Perspective. Converting Images by Tracing. The Library and Instances.Free-Form Project #1. Review #1. 9. Creating and Editing Text. Assigning Text Attributes. Text Character Settings. Text Paragraph Settings. Text Spacing Settings. Text Columns and Rows Settings. Adjust Column Settings. Master Pages. Using Text Styles. The Text Menu's Unique Features. Working with Tabs. Importing Text. Linking Text Blocks. Special Effects with Text and Paths. Creating Paths from Text.10. Importing and Exporting. Getting Information into FreeHand. Vector Images. Raster (Bitmap) Images. Linking and Embedding Imported Graphics. Exporting.11. FreeHand as a Layout Tool. Document Preparation. Creating Longer Documents.12. Transformation Tools. Transformation Modes. Using the Transformation Handles. Duplicating, Cloning, and Step and Repeat.13. Path Operations. Operations that Combine Objects. Path-Altering Operations.14. Xtras. The Xtras.15. Printing and Separating. Getting Color on Paper: The Basics. Page Description Languages. Screening. Printing Separations. The Setup Dialog Options. Print Setting. Using PPD. Preview Area. Overprinting Black. Imaging. Tiling.16. Graphics for the Web. Web Publishing vs. Printing. Creating Flash Graphics. Creating Symbols and Instances. Creating Animations Using Layers.Free-Form Project #2. Review #2. Projects. Project A: Art Deco House. Project B: Walking the Dogs. Project C: Grocery Ad. Project D: Joker's Wild. Project E: Corporate Solutions.Index. Glossary (Included on the CD-ROM).show more

Review quote

"I have been pleased with the progression of the books. Leading smoothly from one subject to another within one book as well as the smooth transition between courses."--Andreen Hull, Electronic Imaging Trainer, Hanley Graphic Products Co. "The Against the Clock textbooks have been used in our Graphic Communications Technology program for several years and they have worked very well. They relate to the 'real world' focus was the determining factor for the adoption of the series for our program."--Doris Anton, Wichita Area Technical College "During the past few years, I have plowed through several tutorials designed to teach difficult and complex graphics programs. The Against the Clock series is the clearest, most comprehensive, and easiest way to learn difficult, high-end graphics program."--Lori Lorion, Reedley Collegeshow more