Macromedia Flash MX : Rich Media for the Web
This menu of titles is ideal for any course that includes graphic arts software and computer design software as part of the curriculum. Courses can be found in Office Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, Journalism, and Printing and Lithography.Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation materials, and additional projects.
- Mixed media product | 432 pages
- 221 x 277.9 x 18.3mm | 902.66g
- 01 Dec 2002
- Pearson Education (US)
- Upper Saddle River, NJ, United States
Table of contents
Getting Started. Platform. Prerequisites. File Name Conventions. Fonts. Key Commands. System Requirements for Flash MX. Introduction. 1. Introduction to Flash. What is Flash? The Flash Environment and Files Types. Viewing Flash Content. Working with Other Programs. 2. The Flash Environment. Customizing Shortcuts. Document Properties. The Stage. Toolbox. Timeline. Panels. Using Test Movie. 3. Drawing Tools. Drawing. Coloring Objects. Modifying and Aligning Objects. 4. Symbols. The Library. Timeline Basics. Creating Symbols. 5. Introduction to ActionScript. Using the Actions Panel. Planning Your Script. Adding ActionScript to a Movie. 6. Animation. Types of Animation. Editing the Timeline. Using Actions for Timeline Control. Free-Form Project #1. Review #1. 7. Layers. Layer Properties. Masking. Guide Layers. 8. Text. Types of Text. Animating Text. Font Replacement. 9. Images. Importing Images. Vector Graphics. Raster Files. 10. Sound. Preparing Sound Files. Adding Sounds to the Timeline. Using ActionScript to Control Sound. 11. Video. Timeline Selection. Using ActionScript with Video. Importing and Compressing Video. 12. Publishing. Designing for Usability. Publish Settings. Free-Form Project #2. Review #2. Projects. Project A: Space Shuttle. Project B: Making Lemonade. Project C: Pine Valley Builders. Project D: Recreation Park. Glossary. Index.