Macromedia Flash 8 On Demand

Macromedia Flash 8 On Demand

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Description

If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, Macromedia Flash 8 On Demand is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions. The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let Macromedia Flash 8 On Demand help you master Macromedia Flash 8.
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Product details

  • Paperback | 560 pages
  • 203.2 x 228.6 x 27.9mm | 1,202.03g
  • Que Corporation,U.S.
  • United States
  • English
  • 0789734699
  • 9780789734693
  • 2,331,295

Back cover copy

If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, "Macromedia Flash 8 On Demand "is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions. The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let "Macromedia Flash 8 On Demand" help you master Macromedia Flash 8.
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Table of contents

Introduction.Getting Started with Flash 8. Preparing to Install Flash 8 Installing Flash 8 Launching Flash 8 Viewing the Flash Window Creating a Project Plan Building a Flash Project Creating a New Document Creating a New Document from a Template Opening an Existing Document Opening Sample Documents Changing Document Properties Working with Document Windows Saving a Document Saving a Document in Different Formats Getting Help While You Work Getting Online Support Closing a Document and Quitting FlashWorking Within the Flash Environment. Examining the Flash Window Using the Timeline Working with Layers Viewing Layers Organizing Layers Changing Layer Properties Using Guide Layers Working with Frames Working with Scenes Using the Edit Bar Using the Toolbar Using the Main Toolbar Using the Docking Channel Working with Panels Docking and Undocking Panels Grouping and Ungrouping Panels Creating a Panel Set Creating Keyboard Shortcuts Setting General Preferences Setting Text Preferences Setting Clipboard Preferences Setting Warning Preferences Working with Page Setup in Macintosh Working with Page Setup in Windows Printing a Document in Macintosh Printing a Document in WindowsCreating Graphics. Changing Drawing Settings Drawing with the Line Tool Drawing with the Pencil Tool Drawing Shapes with the Rectangle and Oval Tools Using the Polystar Tool Understanding Selections Selecting Strokes with the Arrow Tool Selecting Strokes and Fills with the Arrow Tool Making Selections with the Lasso Tool Zooming In and Out with the Magnifying Glass Moving Around with the Hand Tool Displaying Rulers Using Grids and Guides Modifying Grid and Guide Settings Using Snap Align Changing Stroke and Fill Colors Creating Custom Colors Editing Strokes with the Ink Bottle Editing Fills with the Paint Bucket Editing Strokes and Fills with the Eyedropper Creating Gradients Using the Fill Lock Using Paint Brush Modes Drawing with the Pen Tool Drawing Curves with the Pen Tool Modifying Shapes with the Arrow Tool Modifying Shapes with the Sub-Selection Tool Using the Free Transform Tool Using Transform Options for Shapes Transforming Gradient Fills Cutting and Pasting Graphics Between Layers Working with Graphics on Different Layers Distributing Graphics to Layers Working with Object DrawingWorking with Groups, Symbols, and Instances. Creating Groups Arranging Multiple Groups Using the Library Creating Symbols Editing in Symbol Mode Creating Instances Changing Symbol and Instance Behaviors Swapping Symbol Instances Using Graphic Symbols Using Button Symbols Enabling and Disabling Buttons Creating Invisible Buttons Using Movie Clip Symbols Breaking Symbols Apart Modifying Instance Properties Modifying Instance Color Styles and Blends Using Advanced Color OptionsWorking with Text. Creating Static Text Changing Font Type, Size, and Color Modifying Tracking and Kerning Changing Text Direction and Orientation Changing Text Alignment Using Break Apart to Modify Characters Using Anti-alias Text Using Font Mapping Setting Device Fonts Versus Embedded Fonts Creating Dynamic Text and Input Text Setting Dynamic Text and Input Text Options Using Cascading Style Sheets with HTML Checking Spelling Using Find and ReplaceImporting Graphics. Understanding Vector and Bitmap Graphics Examining Import File Formats Importing PDF, EPS, and Illustrator Files Importing Bitmaps Importing Fireworks PNG Files Importing Multiple Files Copying Images from Other Programs Editing Bitmaps in an Outside Editor Setting Bitmap Compression Using Break Apart to Create Fill Patterns Modifying a Bitmap Fill Editing a Bitmap with the Magic Wand Using Trace Bitmap to Create Vector ShapesCreating Frame-By-Frame Animation. Understanding Frame-By-Frame Animation Creating Keyframes Converting Frames to Keyframes Using Frame-Based Versus Span-Based Selection Clearing Keyframes Versus Removing Frames Editing Keyframes Creating a Simple Frame-By-Frame Animation Playing an Animation Using Onion Skinning Modifying Onion Skin Markers Editing Multiple FramesAnimating with Motion Tweening. Understanding Motion Tweening Creating a Motion Tween Adjusting Motion Tween Properties Working with Motion Tweening Understanding Frame and Instance Properties Changing the Length of a Tween Adding and Removing Keyframes from a Motion Tween Changing the Frame Rate Reversing Frames Animating Scale and Rotation Changes Adding Color Effects to a Tween Creating a Motion Guide Layer Animating Along a Motion Guide Orienting Objects to a Motion Path Customizing Motion Easing In and OutAnimating with Shape Tweening. Using Shape Tweening Creating a Shape Tween Form Adding and Removing Keyframes from a Shape Tween Changing Shape Positions with Shape Tweening Changing Shape Position and Form Simultaneously Adjusting Shape Tween Properties Changing Shape Tweening Color and Alpha Options Using Shape Hints Creating Animation Using ActionScriptCreating Masks. Understanding Masks Creating a Mask Layer Drawing a Mask Activating a Mask Editing a Mask Removing a Mask Adding Layers to a Mask Animating a Mask LayerWorking with Sounds. Importing Audio Using Audio on the Timeline Loading a Sound from a Shared Library Using Audio with ActionScript Behaviors Playing and Stopping Sounds Stopping All Sounds Loading a Streaming MP3 File Syncing Sounds to the Timeline Looping Sounds Publishing Documents Containing Audio Editing SoundsWorking with Video. Using the Video Import Wizard Working with Video on the Timeline Using Movie Clips with Video Files Using Video with ActionScript Behaviors Controlling Video Through Movie Clips Working with Media Player for Streaming Video Working with the Media Display Component Working with the Media Controller Component Exporting FLV Files from Video-Editing Applications Working with Alpha Channel Masks Working with the FLV File FormatApplying Timeline Effects. Using the Explode Effect Using the Blur Effect Using Copy to Grid Applying the Drop Shadow Effect Using the Expand Effect Using the Distributed Duplicate Effect Applying the Transform Effect Using the Transition Effect Modifying Timeline Effects Converting Timeline Effects into Keyframes Removing Timeline EffectsUsing ActionScript Behaviors. Adding Behaviors Understanding the Load Graphic Behavior Using the Load Graphic Behavior Using the Goto Play and Stop Behaviors Using the Load External Movieclip Behavior Using the Start and Stop Dragging Behaviors Using the Goto Web Page BehaviorUsing Basic ActionScripts. Using Object-Oriented Programming Viewing the Actions Panel Understanding Properties and Methods Applying Properties and Methods to an Object Setting ActionScript Preferences Using Dot Syntax Applying Dot Syntax to a Movie Clip Understanding Event Handlers Attaching a Mouse Event to a Button Working with Frame Events Understanding a Clip Event Working with Clip Events Attaching a Clip Event to a Movie Clip Understanding Data Types Creating Loops Working with For Loops Working with While Loops and Using Loop Exceptions Using Conditional Statements Using FunctionsDebugging a Movie. Debugging Concepts Debugging with the ActionScript Editor 360 Using the Movie Explorer Debugging Manually Using the Flash Debugger Viewing Variables Adding Variables to the Watch List Viewing Properties Setting Breakpoints Stepping Through CodeAdding Display Components. Understanding Basic Components Adding a Text Input Adding a Combo Text Box Adding a Check Box Adding a Radio Button Adding a Text Area Adding a Button Adding a Menu Bar Adding an Alert Adding a List Adding a Label Using Components to Build a FormAdding Advanced Display Components. Adding a Data Grid Using a Local Data Provider Adding a Loader Adding a Numeric Stepper Adding a Progress Bar Adding a Scroll Pane Adding a Tree Adding a Window Modifying DataGrid OptionsAdding and Modifying Data Components. Using the Data Holder Understanding Web Services Using XML in Flash Using the Web Service Connector Using the XML Connector Using the Component Inspector Working with Parameters Modifying Parameters Creating Bindings Modifying Bindings Understanding Schema Modifying Schema Modifying a Component's AttributesAutomating Your Work. Examining the History Panel Using the History Panel Undoing and Redoing Steps Replaying Steps Saving Steps and Using Commands Copying Steps Between Documents Working with Object-Level Undo ModePublishing a Movie. Publishing Considerations Modifying Publish Settings Specifying Flash Options Specifying HTML Options Specifying GIF Options Specifying PNG Options Specifying JPEG Options Creating a Windows or Macintosh Projector Creating a Publishing Profile Editing Profile Properties Exporting and Importing a Profile Duplicating a Profile Testing a Movie Using the Bandwidth Profiler Printing from the Flash Player Exporting a Movie to Different FormatsUsing Flash Professional 8 Features. Creating a Slide Presentation Creating a Form Screen Creating and Managing a Project Testing a Project Using Version Source Control Checking Files In and Out Exporting Directly to the FLV Format Mapping MIDI Device Sounds 480 Working with the Video Encoder Applying Graphic Filter Effects Using Advanced Component EnhancementsAndy's Workshop.New Features.Flash Certification.Index.
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About Andy Anderson

Andy Anderson is a graphics designer and illustrator who has worked with Photoshop since it was released. A university professor, Andy is sought-after lecturer in the U.S., Canada, and Europe. Steve Johnson has written more than twenty books on a variety of computer software, including Microsoft Office XP, Windows XP, Macromedia Director MX and Fireworks, and the Web publishing. Perspection, Inc. is a software training company committed to providing performance-based training to help people effectively and efficiently use computer technology. Perspection writes and produces software training books, and develops Web-based training for Windows and Macintosh personal computers.
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