Macromedia#153; Flash (R) 5 : Animating for the Web
The Against the Clock series is ideal for any course that includes graphic arts software and computer design software as part of the curriculum. Courses can be found in Office Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, Journalism, and Printing and Lithography.Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation materials, and additional projects.
- Mixed media product | 304 pages
- 221.5 x 266.7 x 13mm | 653.18g
- 04 Mar 2001
- Pearson Education (US)
- United States
"I have been very pleased with the progression of the books. Leading smoothly from one subject to another within one book as well as the smooth transition between courses. "- Andreen Hull, Electronic Imaging Trainer, Multigraphics, Inc."The Against the Clock textbooks have been used in our Graphic Communications Technology program for several years and they have worked very well. They relate to the 'real world' of graphics better than any textbooks I have reviewed or used. That 'real world' focus was the determining factor for the adoption of the series for our program." - Dons Anton, Wichita Area Technical College"During the past few years, I have plowed through several tutorials designed to teach difficult and complex graphics programs. The Against the Clock series is the clearest, most comprehensive and easiest way to learn high-end graphics programs." - Lori Lorion, Reedley College
Back cover copy
TEXT HIGHLIGHTSLearn quickly by doing and practice what you've learned on challenging, realistic jobsPrepared according to professional standards determined by national associationsWritten by training professionals and developed specifically for those in the computer arts industryIncludes tips from experts in the field
About Inc. Against the Clock
Gary Poyssick, co-owner of Against The Clock, is a well-known and often controversial speaker, writer, and industry consultant who has been involved in professional graphics and communications for more than 15 years. A respected author, Poyssick penned the highly popular Workflow Reengineering (Adobe Press), Teams and the Graphic Arts Service Provider (Prentice Hall Professional), Creative Techniques: Adobe Illustrator, and Creative Techniques: Adobe Photoshop (Hayden Books). Robert Bunch has worked with the Flash application since its FutureSplash genesis. He has created vector-driven works for such Web presences as Creation Entertainment, Motorola, Shockwave, Swatch and RR Donnelley Financial. In 1999, Robert won fourth place at the World Internet Animation Competition with 'Projekt Grau', an animated venture tracing evolution from primordial soup to the dinosaurs' fated extinction. Robert now heads Flash King Multimedia www.flashking.com, best known for their graphic treatment of Jim Henson and the Sci Fi Channel's Farscape series www.farscaper.com. He also serves as Flash Developer for InLine, one of the South's largest e-commerce and e-banking solution providers.
Table of contents
Getting Started. Platform .Naming Conventions. Key Commands. The CD-ROM and Initial Setup Considerations.Introduction to Flash 5. 1. The Flash Environment. The Flash Application. The Authoring Environment. Toolbars. Main. Standard. Status. Controller. The Launching Pad. Customizing your Working Environment. Docking and Panel Management. Panels. Stage. Views. Rulers. Grids and Guides. Timeline. Frames. Layers.2. Drawing. Bitmaps vs. Vectors. Drawing Tools. Line Tool. Oval and Rectangle Tools. Selection Tools. Strokes and Segments. Adding Color. How Shapes Interact. Applying Colors to Objects. Gradients. Ink Bottle. Paint Bucket. Dropper Tool. Eraser. Brush Tool. Other Drawing Tools. Pen Tool. Pencil Tool.3. Type. The Importance of Text Elements. Fonts. Font Styles. Types of Fonts. Embedded Typefaces. Device Fonts. Putting Text in a Movie. Type Tool. Text and Paragraph Attributes. Broken Type.4. Objects. Selection Techniques. Positioning and Aligning Objects. Aligning Objects. The Center Point. Reshaping Strokes and Fills. Smoothing and Straightening Controls. Transformation Techniques. Cloning. Scaling. Rotating. Flipping and Rotating Objects. Skewing. Grouping. Editing Groups.5. Layers. Viewing and Managing Layers. Viewing Layers. Adding and Deleting Layers. Copying and Pasting Between Layers. Special-Use Layers. Mask Layers.6. Symbols and Libraries. The Library. Symbols. Instances. Symbols. Creating New Symbols. Importing Symbols from Other Movies. Shared Libraries.Project Assignment #1. Review #1. 7. Basic Frame Animation. Animation Overview. The Role of the Timeline. The Role of Layers. Frame-by-Frame Animations. Using the Timeline to Animate. Types of Frames. Watching it Unfold: Using Onion Skinning.8. Tweening. Motion Tweening. Using Tweening. Moving Objects. Timing Considerations. Rotation. The Frame Panel. Morphing. Changing Shapes. Color and Transparency Animations.9. Complex Animations. Animated Masks. Buttons. Simple Buttons. Animated Symbols and Buttons. Multiple Component Animations. Moving Parts.10. Sound. Adding Sound to Movies. File Formats. Importing Sounds. Event Sounds. Adding Sound to Buttons. Streaming Audio. Character Dialog. Sound Quality. Editing Sounds. Export Properties.11. Using Imported Objects. Compatible Formats. Bitmaps. Animated GIFs and Image Sequences. Converting Bitmaps into Flash Vector Objects. Breaking Apart Bitmaps.12. Interactivity. Involving the Viewer. ActionScript. Applying Actions to Flash Objects. Frames. Buttons and Objects. Movie Clips. Using ActionScript in Your Movies. MouseEvent Actions. Using Frame Actions. OnClip: Assigning Actions to Movie Clips. Normal vs. Expert Mode. Normal Mode. Expert Mode. Targeting a Movie Clip. Navigation and Interaction. Using Scenes. Variables and Expressions. Branching.13. Publishing Your Flash Content. Delivery Options. Selecting the Appropriate Delivery Vehicle. Download Times and Playback Speed. Testing the Performance of Your Movie. The Bandwidth Profiler. Optimizing Your Movie. The Publish Command. Publish Settings. Publishing on the Web. Printing from Flash.Project Assignment #2. Review #2. Projects. Project A: Amorous Ape. Project B: Cash Order. Project C: Robot. Project D: Landing Gear.Glossary. Index.