MacroMedia Dreamweaver 4

MacroMedia Dreamweaver 4 : Creating Web Pages

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The Against the Clock series is ideal for any course that includes graphic arts software and computer design software as part of the curriculum. Courses can be found in Office Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, Journalism, and Printing and Lithography.

Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation materials, and additional projects.
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Product details

  • Paperback | 336 pages
  • 213.9 x 273.8 x 15.5mm | 716.69g
  • Pearson
  • Upper Saddle River, NJ, United States
  • English
  • 0130941913
  • 9780130941916

Table of contents

Getting Started.

Platform. Naming Conventions. Key Commands. The CD-ROM and Initial Setup Considerations.


1. Dreamweaver and the Web.

The Internet. Browsers. Web Design 101.

2. An Introduction to HTML.

HTML Document Structure. HTML Tag List. Examining a Sophisticated Web Page.

3. The Authoring Environment.

The Dreamweaver Interface. Objects Panels. Preferences.

4. Introduction to Site Design.

File and Folder Management. Building a Site.

5. Working with Type.

Live Text vs. Graphic Elements. Fonts and Typefaces. Formatting and Editing Copy.

6. Paragraphs and Styles.

Paragraphs. Styles.

7. Links.

Pages and Sites. Links.

8. Images.

Image Formats. Inserting Images. Alignment. Navigation Bars and Other Image Links. Rollovers.

9. Tables.

Creating Tables. Designing Tables. Using Layout View.

Free-Form Project #1.

Review #1.

10. Frames.

Frames vs. NoFrames. Browser Considerations. Framesets. Designing with Frames. Content.

11. Using Layers to Design Pages.

Working with Layers. Adding and Deleting Layers. The Layers Panel.

12. Creating Web Forms.

How Forms Work. Managing Form Objects. Default Fields and Other Form Object Attributes. Jump Menus and Lists.

13.Templates and Libraries.

Understanding How Libraries Work. Using Templates in Site Construction. Automation Techniques.


The Timeline. Tweening.

15. Using Behaviors.

Defining a Behavior. JavaScript. Working with Behaviors. Actions. Behaviors and the Timeline.

16. Plugin Technologies.

Inserting Flash Content. Director and Shockwave. QuickTime. Sounds.

17. Managing Your Site.

Remote Sites. Downloading and Uploading. Site Navigation.

Free-Form Project #2.

Review #2.


Project A: Cosmic Pets. Project B: Tropiflora Order Form. Project C: Diehard Digital. Project D: Mr. BlockHead's Challenge.


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Review quote

"I have been pleased with the progression of the books. Leading smoothly from one subject to another within one book as well as the smooth transition between courses."-Andreen Hull, Electronic Imaging Trainer, Hanley Graphic Products Co.

"The Against The Clock textbooks have been used in our Graphic Communications Technology program for several years and they have worked very well. They relate to the 'real world' of graphics better than any textbooks I have reviewed or used. That 'real world' focus was the determining factor for the adoption of the series for our program."-Doris Anton, Wichita Area Technical College

"During the past few years, I have plowed through several tutorials designed to teach difficult and complex graphics programs. The Against The Clock series is the clearest, most comprehensive and easiest way to learn high-end graphics programs."-Lori Lorion, Reedley College
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