The Mac Xcode 2 Book

The Mac Xcode 2 Book

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Learn the code. Astound your friends. Yours free with every Tiger - a to-die-for package of sophisticated software development tools called Xcode. Whether you're already immersed in software development or just considering a dip in the programming pool, Xcode lets you create applications, plug-ins, applets, utilities, extensions, and much more. And here, liberally laced with irresistible fun facts and foolishness, is a complete crash course in Xcode. You're gonna love it. Trust us. This title helps to: build your first application right away; understand Xcode's built-in compilers, program editor, and debugger; see how Xcode speaks your favorite language; and, meet the Interface Builder and some classy data modeling tools.'Chock-full of delicious hints, tips, and details. Informative and enjoyable from cover to cover' - Mike Rossetti, Staff Engineer, Intuit QuickBooks, Mac Engineering Team, ClubMacApp. 'You have the makings of a hero, you know ...'This is a great time to be a Macintosh programmer.
Sure, software developers have always been lionized as the true heroes of society - their movements obsessively tracked in gossip magazines, their achievements recognized in almost obscenely extravagant red-carpet awards telecasts'. But Apple's own Xcode gives today's programmers unprecedented advantages. Xcode does it all. The system that allows a curious newbie to add a few buttons and menus to an existing AppleScript is the exact same one that Apple uses to build the next version of the Macintosh operating system. Today, we're all playing in either the deep or the shallow end of the same pool. Awesome, isn't it?' - Andy Ihnatko.
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Product details

  • Paperback | 350 pages
  • 200.7 x 228.6 x 27.9mm | 748.44g
  • Hungry Minds Inc,U.S.
  • Foster City, United States
  • English
  • 0764584111
  • 9780764584114

Table of contents

Foreword.Preface.Acknowledgments.About the Authors.PART I: The IDE of the Tiger.Chapter 1: "Hello, World!" Version 48,345,093.1.Chapter 2: Shopping for Projects at the Builders' Emporium'.Chapter 3: Look in Any (Project) Window.PART II: Code Mountain.Chapter 4: Compiler? I Hardly Know Her!Chapter 5: Living in the Editor.Chapter 6: Practical Magic: Editing Features.Chapter 7: Reference Works While You Play.Chapter 8: Still Yet Even More Preferences.PART III: Drag-and-Drop Dead Gorgeous.Chapter 9: Interface Builder and The Widgets of Aqua.Chapter 10: Hanging Out with the Supermodelers.PART IV: If You Build It, It May Run.Chapter 11: Doing It Old School in Carbon.Chapter 12: Cocoa is the NeXT Big Thing.Chapter 13: Java Nice Day.Chapter 14: The Studio System: Building an AppleScript Application.Chapter 15: Mixing Languages in Crossover Country.PART V: Of Cat Herding and Flea Baths: Debugging, Optimizing, and Version Control.Chapter 16: Avoiding Falling Anvils and Other Crashes.Chapter 17: Shave and a Haircut, 64 Bits: Optimization Tools.Chapter 18: Eliminating Version Perversion.PART VI: Appendixes.Appendix A: The Xcode Developer's Diet.Appendix B: Avoiding Migrate Headaches.Index.
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About Micheal Cohen

Michael E. Cohen has picked Apples throughout his 25-year career as a teacher, programmer, multimedia designer, Webmaster, and writer. Dennis R. Cohen has been programming since punch cards. Now on his 12th Mac, he has authored, coauthored, or contributed to more than 30 books. Andy Ihnatko, self-described as America's 42nd Most-Beloved Industry Figure, is the Chicago Sun-Times' technology columnist and the totally irreverent blogger at
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