MTA 98-374 Exam Cram

MTA 98-374 Exam Cram : Gaming Development Fundamentals

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MTA 98-374 Exam Cram is the most complete and effective late-stage study guide for Microsoft's brand-new MTA 98-374 Gaming Development Fundamentals certification exam. Fully aligned with the exam's objectives, it thoroughly reviews all the essentials of game development with XNA and other Microsoft technologies, including game design, hardware, graphics, and animation. Reflecting the attractive new Exam Cram design, it provides new Cram Savers, Cram Quizzes, and all these proven features:

Chapters mapping directly to the official exam objectives
An extensive set of practice questions, including two full practice exams in the book, and another on CD
Notes, tips, sidebars, cautions, test-taking strategies, and tips to make studying more effective and time-efficient
Exclusive Cram Sheet tear-out card with last-minute study tips, acronyms, and memory joggers available nowhere else

Topics covered include:

Game design: game types, genres, player motivation, and more
Core techniques: user interface design, components, capturing user data, and XNA
Hardware: input/output devices, networking, game performance management, and platform differences
Graphics: Rendering engines, planning for game state, and drawing objects
Animation: animating basic characters, transforming objects, and working with collisions

This book brings together all the knowledge game developers need to walk into the exam room with confidence - and pass their MTA 98-374 exams with flying colors.
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Product details

  • Mixed media product | 400 pages
  • 167.6 x 242.9 x 19mm | 510g
  • Pearson It Certification
  • Upper Saddle River, United States
  • English
  • 0789750317
  • 9780789750310

Table of contents

Part I. Understand Game Design

1. Differentiate Among Game Types

2. Differentiate Among Game Genres

3. Understand Player Motivation

4. Design the User Interface

5. Understand Components

6. Capture User Data

7. Work with XNA

Part II. Understand Hardware

8. Choose an Input Device

9. Choose an Output Device

10. Work with the Network

11. Manage Game Performance

12. Understand the Different Game Platforms

Part III. Understand Graphics

13. Understand Rendering Engines

14. Plan for Game State

15. Draw Objects

Part IV. Understand Animation

16. Animate Basic Characters

17. Transform Objects

18. Work with Collisions
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