MEL Scripting for Maya Animators
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
- Paperback | 552 pages
- 188 x 228.6 x 33mm | 1,088.63g
- 23 Aug 2005
- ELSEVIER SCIENCE & TECHNOLOGY
- Morgan Kaufmann Publishers In
- San Francisco, United States
- 2nd edition
- w. 287 ill.
Other books in this series
23 Aug 2005
10 Oct 2002
23 Jul 2002
05 Nov 2001
Table of contents
"This new edition is - as was the first edition - the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink this one up." - Game Developer, December 2005
- Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks
"While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition."
- Doug Cooper, Visual Effects Supervisor, DreamWorks Animation
"The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical."
- Henry LaBounta, Senior Art Director, Electronic Arts
"This new edition is the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now."
- Game Developer, December 2005
About Chris Kazmier