Learning Windows Programming with Virtual Reality
This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included. Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.
- Mixed media product | 300 pages
- 190.5 x 231.14 x 22.86mm | 1,660.14g
- 01 Jun 1995
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
Table of contents
Introduction to Virtual Reality; Introduction; Discussion of the "Game" to be Developed; Discussion of a Navigation System; Application Fundamentals; Initial Application Development; First Debugging; Final Application Development; Final Debugging; A Close Look at the Texturing Graphics Engine for PC Virtual Reality; The Wrap Up.