Learning Processing

Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction

4.25 (215 ratings by Goodreads)
By (author) 

List price: US$49.95

Currently unavailable

We can notify you when this item is back in stock

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks


This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques. From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.
A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required-this book is for the true programming beginner!Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
show more

Product details

  • Electronic book text | 564 pages
  • 191 x 235mm
  • Morgan Kaufmann Publishers In
  • San Francisco, United States
  • English
  • 2nd edition
  • 0123947928
  • 9780123947925

Table of contents

Lesson 1: The Beginning
Chapter 1: Pixels
Chapter 2: Processing
Chapter 3: Interaction

Lesson 2: Everything You Need to Know
Chapter 4: Variables
Chapter 5: Conditionals
Chapter 6: Loops

Lesson 3: Organization
Chapter 7: Functions
Chapter 8: Objects

Lesson 4: More of the Same
Chapter 9: Arrays

Lesson 5: Putting It All Together
Chapter 10: Algorithms
Chapter 11: Debugging
Chapter 12: Libraries

Lesson 6: The World Revolves Around You
Chapter 13: Mathematics
Chapter 14: Translation and Rotation (in 3D!)

Lesson 7: Pixels Under Microscope
Chapter 15: Images
Chapter 16: Video

Lesson 8: The Outside World
Chapter 17: Text
Chapter 18: Data Input
Chapter 19: Data Streams

Lesson 9: Making Noise
Chapter 20: Sound
Chapter 21: Exporting

Lesson 10: Beyond Processing
Chapter 22: Advanced Object-Oriented Programming
Chapter 23: Java

Appendix: Common Errors

show more

Rating details

215 ratings
4.25 out of 5 stars
5 47% (101)
4 36% (78)
3 13% (28)
2 2% (5)
1 1% (3)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X