Leadwerks Engine

Leadwerks Engine

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. The Leadwerks Engine is a 3D game engine powered by OpenGL 2.1. It was designed by Leadwerks Software. Leadwerks Engine 2.0 made its debut in The Game Creators May Newsletter[1] on May 1, 2008. The engine makes use of the Newton Game Dynamics SDK 2.0 (Newton Archimedes) for physics, and OpenAL and EAX for sound and 3D sound effects. The engine is based around a deferred renderer as of Leadwerks 2.1 and a unified lighting system that allows for dynamic lighting and soft shadowing without the use of lightmaps or any pre-compilation. Occlusion culling is performed on the GPU to remove the need for binary space partitioning or portal zones. The engine was developed by Leadwerks Software, and was written in BlitzMax.
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Product details

  • Paperback | 92 pages
  • 152 x 229 x 6mm | 145g
  • United States
  • English
  • 6134992755
  • 9786134992756