The Laws of Piquet Adopted

The Laws of Piquet Adopted

By (author) 

List price: US$7.57

Currently unavailable

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks

Description

This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1901 edition. Excerpt: ...Before playing to this card, the younger hand reckons all that he has good, or calls all that he has equal. A player is not bound to call anything unless he pleases; and he may always call less than he holds, if he does not desire to expose his hand. (See also Laws 46-56, pp. 8-11.) PLAYING. The players having called what they have good or equal, and reckoned what they have good, next proceed to play the hands. The elder hand leads any card he pleases, and his opponent plays to it. The younger hand must follow suit if able, but otherwise he may play any card he thinks fit. Two cards, one played by each player, constitute a trick. The trick is won by the player who plays to it the higher card of the suit led. A player is not obliged to win the card led unless he chooses, if he can follow suit without. The winner of the trick leads to the next, and so on, until all the twelve cards in each hand are played out. During the play the leader counts one for each card led. He counts one whether he wins the trick or not. If the leader wins the trick, his adversary counts nothing in play; but if the second player wins the trick, he also counts one. The winner of the trick again counts one for the card he next leads, and so on. The winner of the last trick counts two instead of one. The tricks are left face upwards on the table in front of the player who wins them. They may be examined by either player at any time. If each player wins six tricks, the cards are divided, and there is no further score. If one player wins more than six tricks (called winning the cards), he adds ten to his score, beyond what he has counted in hand and play. If one player wins every trick (called winning a capot), he adds forty to his score instead of ten, ten for the...show more

Product details

  • Paperback | 42 pages
  • 189 x 246 x 2mm | 95g
  • Rarebooksclub.com
  • United States
  • English
  • black & white illustrations
  • 1236771141
  • 9781236771148