Jumpstart Spelling and Vocabulary
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Jumpstart Spelling and Vocabulary : Engaging Activities for Ages 5-12

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Description

Concerned about the range of vocabulary used by your pupils? Worried about spelling? Jumpstart! Spelling and Vocabulary could be the perfect book for you. This collection of simple to use games and activities will jumpstart pupils' use of spelling and vocabulary into action. If you are looking for a range of engaging, multi-sensory games and practical suggestions on how to extend your pupils' oral and written word banks and become confident spellers, this resource will soon become an invaluable item in your teaching toolkit. Jumpstart! Spelling and Vocabulary covers an extensive range vocabulary games and spelling activities needed for each year group from year 1 - 7, to build up confidence in children as they develop as young writers.show more

Product details

  • Hardback | 192 pages
  • 148 x 210mm
  • Taylor & Francis Ltd
  • ROUTLEDGE
  • London, United Kingdom
  • English
  • 1138819727
  • 9781138819726

About Pie Corbett

Pie Corbett is a bestselling author and educational consultant; well known for his books on teaching creative writing, as well as many other educational books, schemes and anthologies. Pie has also worked extensively in schools as teacher, head teacher and Ofsted inspector. Carol Satterthwaite is an independent literacy consultant and trainer with many years experience in primary education. She designs and delivers tailor-made support and training for schools on all aspects of literacy.show more

Table of contents

Spelling * Spelling in writing - why spelling causes problems, where spelling comes from, plus basic strategies in class, e.g. using a spelling journal. * Whole school approaches - ensuring daily routines and practices across a school. * Core games - the key games that can be used on a regular basis, by swapping over the spellings that are being learned, e.g. spelling doctor (which of these 3 is correct - how do you know - what is the confusion, e.g. with 'whent' the spellers is muddling 'when' and 'went'). * Key spelling reminders and games per year group - this covers the basic spelling patterns and exceptions that children should be learning each year, giving a range of games and activities with explanations. * Tuning in games - games for listening / repeating and playing with sounds - a useful bank of games for children who find it hard to hear sounds in words. * Phonic games - a few games for children who still need to use 'sounding out'/ 'segmentation' as a strategy. * Games for learning tricky words - a bank of games for tackling the most common errors and problems, e.g. hear/ here, two/ too/ to, etc. * Learning to 'look' at words - games to strengthen children's visual memory. * Morphology - roots and links between words - how words work and are linked, e.g. ear/ hear/ heard. * Etymology - where words come from - interesting facts about the spellings of words and how these came about. * Spelling rules, reminders and memory joggers - key spelling 'rules' and their exceptions. * Spelling strategies - what to do if you get stuck on a word - the main strategies to use when writing. * Dictionary games - tuning children into using a dictionary. Vocabulary * Word games - games to build a love of language. * Interesting facts about words - how language grows, strange words and how they came about. * Selecting words to teach - words needed for a text type or content words. * Making links to spelling * Introducing new words - strategies for helping children build their vocabulary bank and retain worlds introduced. * Building up the bank - helping children become independent 'word hoarders'. * Choosing the right word - fine-tuning how to generate vocabulary but also select which words work best. Creating an effect on the reader. * Exploring different word meanings - fascinating facts about words, e.g. homophones. *20 interesting things about words - amusing facts. * Words for characters, settings and plots - gathering word banks for writing narrative * Words for informing, persuading and explaining - gathering word banks for informative writing * Sayings, expressions and proverbs * Thesaurus games - learning to make good use of a thesaurusshow more