Jumpstart! Apps

Jumpstart! Apps : Creative Learning, Games and Activities for Ages 7-11

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Description

This collection of engaging and simple to use activities will jumpstart students' learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom. A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more. This book offers much needed guidance on creative ways to integrate apps within the National Curriculum and how they can be incorporated into the teaching of Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers all core areas of the curriculum: * English, Maths, Science, Modern Foreign Languages, ICT, History, Geography and PE. Jumpstart! Apps is an essential classroom resource that will encourage creative and independent learning in children and is the perfect solution for helping teachers, teaching assistants and students integrate apps into their daily practice, make the most of technology at their disposal and deliver imaginative and effective lessons.show more

Product details

  • Paperback | 152 pages
  • 148 x 210 x 10.16mm | 204g
  • Taylor & Francis Ltd
  • ROUTLEDGE
  • London, United Kingdom
  • English
  • 3 black & white illustrations, 2 black & white tables, 3 black & white halftones
  • 113894016X
  • 9781138940161

About Natalia Kucirkova

Natalia Kucirkova is Senior Lecturer in Childhood, Youth and Education Studies at Manchester Metropolitan University, UK. Jon Audain is Senior Lecturer in ICT/Computing and Music for Primary ITE at The University of Winchester, UK and an Apple Distinguished Educator (ADE). Liz Chamberlain is a Senior Lecturer in Education at The Open University, UK.show more

Table of contents

Introduction 1. Tablets and iPads 2. Creativity: What do we mean by it? 3. Skitch: Editing and doodling on documents 4. QR Codes: Accessing and creating information points 5. Comic Life: Your learning in pictures 6. Personalising 7. Explain Everything: Really, explain anything and everything 8. Do Ink Green Screen: Imagine away your classroom 9. Padlet: Collaboration starting with a blank page 10. Scratch: coding, computational thinking and problem-solving 11. Puppet Pals: I can animate 12. Welcome to Our Digital Museum 13. Superheroes 14. Crime Scene Investigations 15. Story Making 16. Great British Bake Off Teacher Toolsshow more