Joel on Software

Joel on Software : And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill-Luck, Work with Them in Some Capacity

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* Covers three years of the best essays. * Essays range from technical to humorous, but are always tangible. * Beautifully written and extremely timely. * Google lists 183,000 links for "Joel on Software". * Spolsky is one of the most popular programmers around today, with legions of more

Product details

  • Paperback | 400 pages
  • 154 x 232 x 32mm | 498.95g
  • aPress
  • New York, United States
  • English
  • Softcover reprint of the original 1st ed.
  • 58 black & white illustrations, biography
  • 1590593898
  • 9781590593899
  • 141,333

About Avram Joel Spolsky

Joel Spolsky is a globally recognized expert on the software development process. His web site Joel on Software ( is popular with software developers around the world and has been translated into over 30 languages. As the founder of Fog Creek Software in New York City, he created FogBugz, a popular project management system for software teams. Joel has worked at Microsoft, where he designed Visual Basic for Applications as a member of the Excel team, and at Juno Online Services, developing an Internet client used by millions. He has written two books: User Interface Design for Programmers (Apress, 2001) and Joel on Software (Apress, 2004). Joel holds a bachelor's of science degree in computer science from Yale University. Before college, he served in the Israeli Defense Forces as a paratrooper, and he was one of the founders of Kibbutz more

Table of contents

* Choosing a Language * Back to Basics * The Joel Test: 12 Steps to Better Code * The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) * Painless Functional Specifications Part 1: Why Bother? * Painless Functional Specifications Part 2: What's a Spec? * Painless Functional Specifications Part 3: But ... How? * Painless Functional Specifications Part 4: Tips * Painless Software Schedules * Daily Builds Are Your Friend * Hard-Assed Bug Fixin' * Five Worlds * Paper Prototyping * Don't Let Architecture Astronauts Scare You * Fire and Motion * Craftsmanship * Three Wrong Ideas from Computer Science * Biculturalism * Get Crash Reports From Users-Automatically! * The Guerilla Guide to Interviewing * Incentive Pay Considered Harmful * Top Five (Wrong) Reasons You Don't Have Testers * Human Task Switches Considered Harmful * Things You Should Never Do, Part One * The Iceberg Secret, Revealed * The Law of Leaky Abstractions * Lord Palmerston on Programming * Measurement * Rick Chapman Is In Search of Stupidity * What Is the Work of Dogs in This Country? * Getting Things Done When You're Only a Grunt * Two Stories * Big Macs vs. The Naked Chef * Nothing Is As Simple As It Seems * In Defense of Not-Invented-Here Syndrome * Strategy Letter I: Ben & Jerry's vs. Amazon * Strategy Letter II: Chicken-and-Egg Problems * Strategy Letter III: Let Me Go Back! * Strategy Letter IV: Bloatware and the 80/20 Myth * Strategy Letter V: The Economics of Open Source * A Week of Murphy's Law Gone Wild * How Microsoft Lost the API War * Microsoft Goes Bonkers * Our .NET Strategy * Please Sir May I Have a Linker?show more